If the progress reaches 100%, the disaster will start with the following event:
The $ESTATE_NOBLES$ Seize Power
$MONARCH$ has allowed the $ESTATE_NOBLES$ of $COUNTRY$ to grow too powerful and now they have made their move. Exercising the wide range of privileges and rights granted to them, they have effectively seized the reins of government and turned the $MONARCHTITLE$ into little more than their puppet.
has a Nobility estate with less than 60 influence.
loses 3 stability,
loses 25 prestige.
If the country has the modifier “Nobility in Power”, “Junker Dominance”, “Ümera Dominance”, “Shizu Dominance”, “Dominance of the Bushi”, “Amir Dominance”, “Mamluk Amir Dominance”, “Dominance of the Boyars”or“Nobility in Power” then it is removed.
Then the following event is triggered.
The $ESTATE_NOBLES$ Curtailed
We have managed to limit the influence of the $ESTATE_NOBLES$ to tolerable levels. $ESTATE_NOBLES$ privileges have been revoked and their properties reduced. The $ESTATE_NOBLES$ themselves have grudgingly agreed that the $MONARCHTITLE$ is the undisputable leader of this country and the stamp formerly used by the $ESTATE_NOBLES$ in place of [Root.Monarch.GetHerHis] signature has been destroyed.