From Europa Universalis 4 Wiki
Jump to navigation Jump to search
Duchy rankArdabil
Primary culture
Azerbaijani (Iranian)

Capital province
Ardabil (424)

Feudal TheocracyGovernment monarchy.png

State religion

Technology group
MuslimMuslim technology group
Ardabili ideas
Traditions.png Traditions:
+15% National manpower modifier
+10% Manpower recovery speed

Morale of armies.png The Safavid Order

+10% Morale of armies
−0.1% Monthly piety

Cavalry combat ability.png The Qizilbash

+15% Cavalry combat ability

Tolerance own.png Leader of all Shiites

+2 Tolerance of the true faith

Missionary strength vs heretics.png Conversion of the Masses

+2% Missionary strength vs heretics

Spy network construction.png Religious War

+20% Spy network construction

Stability cost modifier.png Amili Mujtahids

−10% Stability cost modifier

Legitimacy.png Shahs of Iran

+1 Yearly legitimacy

Idea bonus.png Ambition:

+1 Yearly prestige

Flag of Ardabil Ardabil is a independent country in western Asia. Historically, it established the Safavid dynasty of Iran, enforced Twelver Shi'ism as the dominant religion in Iran and proved to be a formidable adversary from the east to the Flag of Ottomans Ottomans.


Besides Flag of Persia Persia, you can also form Flag of Mughals Mughals.

Execute decision.pngForm Mughal Empire

$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.

Potential requirements

The country:


Flag of Mughals Mughals does not exist
The country:


Execute decision.pngForm Persian Nation

At the mere age of 15, monarch has taken his father's position as head of the Shiite Turkmen tribe. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Several of the neighboring regions have been conquered and the possibility of a resurrected Iranian nation doesn't seem so absent anymore.

Potential requirements Allow



Ardabil starts out as an OPM surrounded by slightly stronger minors (Flag of Biapas Biapas,Flag of Shirvan Shirvan,Flag of Gazikumukh Gazikumukh,Flag of Mazandaran Mazandaran and the Georgian states) and two much stronger countries: Flag of Qara Qoyunlu Qara Qoyunlu and Flag of Ajam Ajam. At the start of the game your only ally is another OPM: Flag of Gilan Gilan. Therefore, it is advisable to immediately work on allying one of the larger countries in the vicinity. One way of capitalizing on this alliance is to dogpile on another minor, while it is attacked by another country. Then, vassalize it by force, which will allow you to call a larger ally into a war that it wouldn't have joined normally.

Another important moment is the disintegration of the Flag of Timurids Timurids vassal swarm, once Shah Rukh dies. Although Ardabil is unlikely to be in a position to directly benefit, supporting the independence war can give you valuable alliances. Important reminder: Ajami land has Timurid cores. So even if you did manage to conquer provinces from them (most likely using Qara Qoyunlu's armies), you might not want to go to war against the Timurids, since it will stop your construction of cores. Once Timurid's vassals become disloyal, they won't help overlord in the war against you. If you see Transoxiana ally Khorasan and others, attack Timurids without invading vassals' land. Usually, after you peace them out, they will start independence war right away so make sure you take everything you need to form Persia.

If you manage to survive the challenging start, your first goal should be to form Flag of Persia Persia, as the permanent claims will immensely aid your expansion, while also allowing several beneficial events to trigger. Control over the Persia area will further give you control over Persia trade node with its valuable trade goods (Silk and Paper most importantly). For this reason it is advisable to prioritize further expansion into the Samarkand, Basra and Hormuz trade nodes to further bolster your income.

Once you have established yourself on the Iranian plateau, you will face your final challenge: the Flag of Ottomans Ottomans. Your main assets will be your (hopefully) enormous trade income and at least initially the defensible terrain of Persia. As always it is recommended to ally the European rivals of the Ottomans to force them to fight on multiple fronts.


Shahanshah icon
Starting as Ardabil, form Persia
This is Persia! icon
As Persia, own and core all of Anatolia, Egypt and Greece
Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche