North America super-region

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The regional divisions of the North American super-region.
North America super-region
California region
Canada region
Cascadia region
Great Lakes region
Great Plains region
Hudson Bay region
Mississippi region
Northeast region
Rio Grande region
Southeast region

North America super-region in 1444 is a rather homogeneous area in terms of government form, religion and technology group. While the land is mostly uncolonized the player will be able to find here many nations which consist mostly of OPM migratory tribes and sport unique mechanics available only to natives on the American continent. Due to the big technology gap between the native nations here and outside forces the majority of them get conquered early on in the game, unless a single power managed to unify enough of the minor nations under one banner before trying to oppose the invading forces. The provinces in this area belong to colonial regions which if colonized by an outside nation (not from the continent) will form a Subject colony icon.png colonial nation once enough of them have been settled in a single colonial region. The new nation will be a subject of its mother nation until it will declare and win an independence war.

The break-down of the North America super-region is as follows:

Government types

  • All nations in these parts are governed by Government tribal.png Native Councils.

Religions

  • All nations in these parts follow the Totemism Totemist religion.

Technology groups

  • All nations in these parts belong to the North American technology group North American technology group.

Culture groups

  • Central Algonquian in the central and northern parts.
  • Na-Déné, Penutian and Sonoran in the western part.
  • Plains Algonquian and Siouan in the central part.
  • Apachean, Caddoan and Muskogean in the southern part.
  • Eastern Algonquian and Iroquoian in the eastern part.

Formable / Reformable nations

Some of these nations don't exist at the 1444 campaign start. They can appear if another nation chooses to form them.

Revolter nations

These nations don't exist and also lack cores at the 1444 campaign start. They can still appear if Separatist rebels.png Separatist rebels manage to take control of their cultural provinces.


Regional nations

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the countries article.

California region

Native ideas
Notes:

For countries with the Government tribal.png Native tribe government type whose capital is not in one of the following locations:

  • North America subcontinent
  • California region
  • Rio Grande region

Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
Pueblo ideas
Notes:

For Flag of Pueblo Pueblo, Flag of Keres Keres and Flag of Zuni Zuni.


Traditions.png Traditions:

+25% National garrison growth
−15% Advisor costs

Hostile core-creation cost on us.png Ancient Pueblo Legacy

+25% Hostile core-creation cost on us

Construction cost.png Adobe Architecture

−10% Construction cost

Fort defense.png Mesa Settlements

+15% Fort defense

Trade efficiency.png Cotton Weaving

+10% Trade efficiency

Stability cost modifier.png Kachina Dolls

−10% Stability cost modifier

Tolerance of the true faith.png Clown Societies

+2 Tolerance of the true faith
+10% Religious unity

Yearly prestige.png Legend of Cibola

+1 Yearly prestige

Idea bonus.png Ambition:

+10% Morale of armies

Notes: This region holds provinces necessary for forming Flag of California California.

State Government Religion Tech group National ideas Culture group Capital Notes
Apache.png Apache Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Apachean (Eastern Apache) Apache (879)
Navajo.png Navajo Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Apachean (Navajo) Navajo (878)
Pima.png Pima Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Sonoran (Piman) Pima (877)
Yaqui.png Yaqui Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Sonoran (Piman) Yaqui (862)
Yokuts.png Yokuts Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Penutian (Yokuts) Choinumni (4636)
Zia.png Zia Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Pueblo Sonoran (Pueblo) Acoma (2495)
Zuni.png Zuni Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Pueblo Sonoran (Pueblo) Zuni (2494)

Canada region

Native ideas
Notes:

For countries with the Government tribal.png Native tribe government type whose capital is not in one of the following locations:

  • North America subcontinent
  • California region
  • Rio Grande region

Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation

Notes: This region holds provinces necessary for forming Flag of Quebec Quebec.

State Government Religion Tech group National ideas Culture group Capital Notes
Mikmaq.png Mikmaq Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Eastern Algonquian (Mikmaq) Kespukwitk (2568)
Ojibwe.png Ojibwe Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Central Algonquian (Anishinabe) Nipigon (2015)
Ottawa.png Ottawa Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Central Algonquian (Anishinabe) Odawa (2587)

Cascadia region

North Western Native ideas
Notes:

Can be selected only if the following are true:

  • At least one of:
    • Primary culture is Athabascan
    • Primary culture is Chinook
    • Primary culture is Haida
    • Primary culture is Salish

Traditions.png Traditions:

+10% Morale of armies
+50% Chance of new heir

Infantry shock.png Raid Warfare

+0.5 Infantry shock
−20% Change rival cost

Tolerance of the true faith.png Brother Salmon

+1 Tolerance of the true faith

Improve relations.png Potlatch

+20% Improve relations
−2 National unrest

Possible advisors.png Mother and Father

+1 Possible advisor
+10% Female advisor chance

Prestige decay.png Totem Poles

−1% Prestige decay
−10% Stability cost modifier

Land leader maneuver.png Canoe People

+1 Land leader maneuver

Max promoted cultures.png Division as a Strength

+1 Max promoted culture
−25% Promote culture cost

Idea bonus.png Ambition:

−1% Yearly army tradition decay
Plains Native ideas
Notes:

Can be selected only if the following are true:

  • At least one of:
    • Culture is in Caddoan group
    • Culture is in Plains Algonquian group
    • Culture is in Siouan group
    • Primary culture is Chipewyan
    • Primary culture is Kiowa
    • Primary culture is Shoshone

Traditions.png Traditions:

+1 Tolerance of the true faith
−25% State maintenance

Migration cost.png Dwellers of Tipis

−20% Migration cost

Land fire damage.png Bow Archery

+10% Land fire damage

Development cost.png Bison Hunters

−10% Development cost
−10% Land attrition

Diplomatic reputation.png Peaceful People

+1 Diplomatic reputation
−10% Stability cost modifier

National unrest.png Sun Dance

−2 National unrest

Yearly prestige.png Plains Sign Language

+0.5 Yearly prestige

Cavalry to infantry ratio.png Horse Riders

+10% Cavalry to infantry ratio
−20% Envoy travel time
+10% Movement speed

Idea bonus.png Ambition:

−10% Infantry cost
State Government Religion Technology group National ideas Culture group Capital Notes
Chinook.png Chinook Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock North Western Native Penutian (Chinook) Chinook (873)
Haida.png Haida Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock North Western Native Na-Déné (Haida) Haida (2022)
Salish.png Salish Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock North Western Native Penutian (Salish) Salish (874)
Shoshone.png Shoshone Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Sonoran (Shoshone) Bannock (2020)

Great Lakes region

Native ideas
Notes:

For countries with the Government tribal.png Native tribe government type whose capital is not in one of the following locations:

  • North America subcontinent
  • California region
  • Rio Grande region

Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
State Government Religion Tech group National ideas Culture group Capital Notes
Cheyenne.png Cheyenne Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Plains Algonquian (Cheyenne) Makoua (910)
Fox.png Fox Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Siouan (Chiwere) Michigan (945)
Miami.png Miami Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Central Algonquian (Illini) Miami (943)
Potawatomi.png Potawatomi Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Central Algonquian (Anishinabe) Potawatomi (944)
Sioux.png Sioux Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Siouan (Dakota) Mdewakanton (2517)

Great Plains region

Native ideas
Notes:

For countries with the Government tribal.png Native tribe government type whose capital is not in one of the following locations:

  • North America subcontinent
  • California region
  • Rio Grande region

Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
State Government Religion Tech group National ideas Culture group Capital Notes
Comanche.png Comanche Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Sonoran (Shoshone) Apsáalooke (2006)
Kiowa.png Kiowa Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Sonoran (Kiowa) Haaninin (2502)
Osage.png Osage Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Siouan (Osage) Pahatsi (899)
Pawnee.png Pawnee Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Caddoan (Pawnee) Pawnee (901)

Hudson Bay region

Native ideas
Notes:

For countries with the Government tribal.png Native tribe government type whose capital is not in one of the following locations:

  • North America subcontinent
  • California region
  • Rio Grande region

Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation

Notes: This region holds provinces necessary for forming Flag of Quebec Quebec.

State Government Religion Tech group National ideas Culture group Capital Notes
Arapaho.png Arapaho Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Plains Algonquian (Arapaho) Itscheabine (2511)
Assiniboine.png Assiniboine Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Siouan (Nakota) Bungi (2016)
Blackfoot.png Blackfoot Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Plains Algonquian (Blackfoot) Niitsitapi (2004)
Cree.png Cree Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Central Algonquian (Cree) Kesagami (2589)

Mississippi region

Native ideas
Notes:

For countries with the Government tribal.png Native tribe government type whose capital is not in one of the following locations:

  • North America subcontinent
  • California region
  • Rio Grande region

Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation

Northeast America region

Native ideas
Notes:

For countries with the Government tribal.png Native tribe government type whose capital is not in one of the following locations:

  • North America subcontinent
  • California region
  • Rio Grande region

Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
State Government Religion Tech group National ideas Culture group Capital Notes
Caddo.png Caddo Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Caddoan (Caddo) Caddo (894)
Cherokee.png Cherokee Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea bonus.png Cherokee Iroquoian (Cherokee) Cheraw (936)
Chickasaw.png Chickasaw Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea bonus.png Chickasaw Muskogean (Chickasaw) Chickasaw (919)
Choctaw.png Choctaw Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Muskogean (Choctaw) Choctaw (920)
State Government Religion Tech group National ideas Culture group Capital Notes
Abenaki.png Abenaki Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Eastern Algonquian (Abenaki) Penobscott (971)
Lenape.png Lenape Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Eastern Algonquian (Delaware) Lenape (956)
Mahican.png Mahican Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Eastern Algonquian (Mahican) Pocumtuk (969)
Pequot.png Pequot Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Eastern Algonquian (Pequot) Connecticut (2010)
Susquehannock.png Susquehannock Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Iroquoian (Susquehannock) Susquehanna (955)

Rio Grande region

Native ideas
Notes:

For countries with the Government tribal.png Native tribe government type whose capital is not in one of the following locations:

  • North America subcontinent
  • California region
  • Rio Grande region

Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation

Notes: This region holds provinces necessary for forming Flag of Texas Texas.

State Government Religion Tech group National ideas Culture group Capital Notes
Lipan.png Lipan Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Apachean (Lipan) Lipan (883)
Mescalero.png Mescalero Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Apachean (Mescalero) Mescalero (882)
Wichita.png Wichita Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Caddoan (Wichita) Waco (886)

Southeast America region

Native ideas
Notes:

For countries with the Government tribal.png Native tribe government type whose capital is not in one of the following locations:

  • North America subcontinent
  • California region
  • Rio Grande region

Traditions.png Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

Morale of armies.png Counting Coups

+10% Morale of armies

Idea cost.png Storytelling Tradition

−10% Idea cost

Production efficiency.png Clan Mothers

+10% Production efficiency

Stability cost modifier.png Adopt Clan Totems

−10% Stability cost modifier

National unrest.png The Little War

−2 National unrest

National manpower modifier.png War and Peace Chiefs

+20% National manpower modifier

Global settler increase.png Great Winter Hunts

+25 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
State Government Religion Tech group National ideas Culture group Capital Notes
Powhatan.png Powhatan Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Native Eastern Algonquian (Powhatan) Powhatan (952)

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the countries article.