Arabia

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Empire rankArabia
Arabia.png
Primary culture
Bedouin (Levantine)

Capital province
Mecca (385)

Government
Iqta Government monarchy.png

State religion
SunniSunni.png

Technology group
MuslimMuslim technology group
Arabian ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Notes:

For countries in the Culture icon.png Levantine culture group.


Traditions.png Traditions:

+15% National manpower modifier
−15% Land attrition

Trade steering.png Indian Ocean Trade

+15% Trade steering

Cavalry cost.png Arabian Horses

−10% Cavalry cost
+25% Cavalry flanking ability

National unrest.png Land of the Prophet

−1 National unrest

Missionary strength.png Spreading the Prophet's Word

+1% Missionary strength

Trade power.png Bedouin Traders

+10% Global trade power

Land leader maneuver.png Clan Loyalties

+1 Land leader maneuver

Yearly prestige.png Arabia

+1 Yearly prestige

Idea bonus.png Ambition:

+1 Land leader shock
For the region, see Arabia (region).

Arabia is a formable country located on the Arabian peninsula in the Middle East. In the 1444 start date, the Flag of Mamluks Mamluks are the strongest candidate for forming Arabia but Arabia can also be formed by any other state in the Levantine culture group except for those with Turkish culture (including, for example, the Flag of Ottomans Ottomans). Forming Arabia will raise the government rank to empire, creating a cultural union of the Levantine group. Arabia represents a unification of all Arabic peoples throughout the Middle East and the Arabian Peninsula under a single banner. When Arabia is formed, the nation that formed it will pass on its National Ideas to Arabia, as Arabia itself does not have any unique national ideas.

Formation[edit | edit source]

id

Execute decision.pngForm Arabian Nation


For hundreds of years the Arabs have been divided, but we remember when the Prophet Muhammad, peace be upon him, organized all of us into one ummah, a community of the faithful that transcended tribal affiliation. Today we have overcome disunity and regained the oneness that triumphed in the day of the Prophet and united Arabia


 
Potential requirements

Flag of Arabia Arabia does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

The country:


Effects

The country:

  • becomes Flag of Arabia Arabia.
  • gains Yearly prestige.png 25 prestige.
  • becomes an Empire rank empire.
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gains permanent claims on:
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

The AI will never take this decision.
Provinces in orange must be owned and cored to form Arabia. Forming Arabia grants permanent claims on the shaded area.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Arabia. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Arabia can be formed from numerous nations in and around the Arabian Peninsula, including the Flag of Mamluks Mamluks.

The Mamluks[edit | edit source]

The Flag of Mamluks Mamluks are perhaps the easiest country to form Arabia with, as they have many of the required provinces and Flag of Hejaz Hejaz as a vassal, also getting an event to annex Flag of Medina Medina once it has been vassalised, adding more of the required land to the Mamluks after diplomatic annexation. Since the Mamlukian government (Sultanate) gets increased vassal income and the Arabian minors are generally easy to force into vassalization, it is recommended to do just that. Don't waste admin points in Arabian peninsula. Instead, vassalize the Arabian minors peacefully (remember the "at most 100 development" rule) or forcefully, and diploannex them as soon as possible. The player's next step will be taking Baghdad from Flag of Qara Qoyunlu Qara Qoyunlu since it is necessary to form Arabia. It is also recommended to take the other culturally Mashriqi lands since the player will have a permanent claim on them as Arabia and will want to take it before the Ottomans do. The last part, but not the least, is the Flag of Ottomans Ottomans. With this foe the player will need luck and diplomacy. It is advisable to ally Flag of Tunis Tunis and a powerful European nation that has rivaled the Ottomans in the early game, like Flag of Poland Poland or Flag of Austria Austria, and fortify the border with the Ottomans to prevent any unwanted Ottoman aggression.

Alternatively, for intermediate to advanced players, the first foe to face will be the Ottomans. In the 1444 start, the Ottomans start out relatively weak, and if you can manage to gather allies such as Flag of Hungary Hungary, Flag of Austria Austria, or Flag of Venice Venice, and have a military tech advantage, the Ottomans can be dispatched with ease. It is recommended to revoke the guarantee on Flag of Cyprus Cyprus and vassalize Flag of Medina Medina as soon as possible, and not to worry too much about your diplomatic relations limit. The rest of the run usually mirrors as above with the exception of when the Ottomans are conquered.

Note that once Arabia is formed, Mamluk government will be lost, along with its benefits. (not up to date)

Granada[edit | edit source]

This is probably the hardest possible start, as it isn't enough to defend Granada against various ambitious crusaders (among them Flag of Castile Castile/Flag of Spain Spain of course), the player also needs to gain the faraway Arabian lands in the east to even try claiming the title of Caliph.

Having Andalusian primary culture means Flag of Granada Granada would need to shift culture once they have worked through North Africa and gained the required territories. This is necessary as Bedouin should become majority culture once all of Arabia is conquered. If this isn't the case then Granada expanded the Andalusian culture too much, or using Common Sense expansion developed the Iberian territories too well. This can be fixed by either also developing the Arabian desert provinces, creating vassals and giving them Granada's Iberian lands until it is possible to change primary culture and reannexing them, and unstating Iberian provinces.

Najd[edit | edit source]

For players aiming to get the Sworn Fealty achievement, Flag of Najd Najd is the stronger contender of the weak landlocked tribal federations.

Early game is a land race with the Flag of Mamluks Mamluks who will passively absorb the Hejazi minors within the first 100 years. However the player can generally ally the Mamluks at the start to ward away hungry neighbors. Priority nations to conquer would be Flag of Shammar Shammar to the north and Flag of Dawasir Dawasir and Flag of Mikhlaf Mikhlaf to the south to contain Mamlukean expansion on the peninsula. From there follow the winds of fortune to pick off weak neighbors to consolidate the peninsula under your banner. The player should aim to border the Syrian provinces of the Mamluks before breaking the alliance to trade up to the Flag of Ottomans Ottomans. Blitz Aleppo in the first war and strive to be the war leader at all times in the Mamluk/Ottoman wars to control the peace deal.

Post Formation[edit | edit source]

Depending on how Arabia was formed will dictate what problems it will face. If formed by an Arabian state, the next biggest problem after The Flag of Mamluks Mamluks will be Flag of Qara Qoyunlu Qara Qoyunlu. One solution is to use the Flag of Ottomans Ottomans to crush them. The next step is largely up to the player. Arabia can either expand east towards the Flag of Timurids Timurids and the Indian empires, west towards the North African trade nations, or south towards the Coptic African powers. In the late game, if the Ottomans have become weak, it is also recommended picking them off.

Achievements[edit | edit source]

Arabian Coffee icon
Form Arabia and be the nation producing the most coffee in the world.
Sworn Fealty icon
Starting as an Arabian Tribal Federation, unite Arabia and have Maximum tribal Allegiance.
Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem Karabakh.png Karabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche