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Aq Qoyunlu

Aq Qoyunlu
Aq Qoyunlu.png
Primary culture
Turkish (Levantine)

Capital province
Diyarbakir (418)

Tribal Federation Government tribal.png

State religion

Technology group
MuslimMuslim technology group
Aq Qoyunlu ideas
Traditions.png Traditions:
+10% Morale of armies
+20% Cavalry combat ability

Land leader shock.png The White Sheep

+1 Land leader shock

Cavalry cost.png Unite the Clans

−20% Cavalry cost
+1 Yearly tribal allegiance

Core-creation cost.png Turko-Iranian Bureaucracy

−20% Core-creation cost

National manpower modifier.png Dynastic Appanages

+25% National manpower modifier

Diplomat.png Expansive Diplomacy

+1 Diplomat

Stability cost modifier.png Religious Pragmatism

−10% Stability cost modifier

Goods produced modifier.png Qanun-nama-ye Hasan

+10% Goods produced modifier

Idea bonus.png Ambition:

−5% Land maintenance modifier
Shield Aq Qoyunlu.png
Tracing their lineage to Bayandor Khan, the leader of one of the twenty four Oghuz tribes and the grandson of Oghuz Khagan himself, the Aq Qoyunlu, or White Sheep, have a great legacy to uphold. When Timur laid waste to the region decades ago he granted the fortress of Amid, or Diyarbakir to the White Sheep, while displacing their old rivals, the Flag of Qara Qoyunlu Qara Qoyunlu, the Black Sheep.

Following the death of Timur in 1405 the White Sheep have carved out a domain in the Kurdish mountains around Diyarbakir and extended their rule from Erzurum in the north to Rakka in Upper Mesopotamia, in the south. A number of Aq Qoyunlu princes currently compete for the overlordship of the federation, while the Qara Qoyunlu, united under Jahan Shah have managed to lay claim to most of Timur's legacy from Iraq to Azerbaijan.

Unless the Aq Qoyunlu unite again under a strong leader they may well soon find themselves a client of the growing Qara Qoyunlu empire, invaded by the Flag of Mamluks Mamluk Sultanate of Syria and Egypt, or attacked by the resurgent Flag of Ottomans Ottoman Empire.

Unifying and expand the Aq Qoyunlu will take someone of both great ambition and ability, someone, perhaps, like the young prince Uzun Hasan.

Aq Qoyunlu is a sultanate (tribal federation) in Anatolia in the Near East. They follow the Hanafi school Hanafi school of Islam. At the start of the game, Aq Quyunlu is in a precarious situation, being next to large powers such as the Flag of Ottomans Ottomans. Historically, under the leadership of Uzun Hasan, the Aq Qoyunlu (also called the Whitesheep Turkomen), defeated the Flag of Qara Qoyunlu Qara Qoyunlu in 1468, taking control of Iraq and western Persia. The Safavids, known as Flag of Ardabil Ardabil in game, soon began to undermine their allegiance to the sultanate, and thus defeated Aq Qoyunlu in 1501.



Main article: Aq Qoyunlu missions

Aq Qoyunlu's missions are oriented around conquering Qara Qoyunlu and invading the Caucasus and Persian regions.



 Form Persian Nation

At the mere age of 15, monarch has taken his father's position as head of the Shiite Turkmen tribe. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Several of the neighboring regions have been conquered and the possibility of a resurrected Iranian nation doesn't seem so absent anymore.

Potential requirements Allow


 Restore the Sultanate of Rûm

Once, the Sultanate of Rûm united all the Turkish Beys and Emirs of Anatolia, but it was brought down by jealous and deceitful enemies from afar. By tearing down the empires that defile the memory of the Seljuk dynasty we can restore the Sultanate that once was. Let us unite the Beys under our banner and bring destruction upon those that would dream themselves our overlords!
Potential requirements

  Rûm does not exist.

The country:

If the country is AI-controlled then it


The   Ottomans and   Byzantium do not exist.

The country:


The country:

  • changes to   Rûm.
  • gains  25 prestige.
  • gets permanent claims on all provinces of Anatolia that it does not already own.
  • gets the modifier ‘Increased Centralization’ for 20 years with the following effects:
    •  −0.05 monthly autonomy change,
    •  +1 national unrest.

If   Rûm:


  The below is one of many player suggested strategies for Aq Qoyunlu. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Aq Quyunlu is a country in between powerhouses, such as the   Ottomans,   Mamluks, and its main rival,   Qara Qoyunlu. To succeed, befriending one of these powers is crucial for survival.

At the start of the game, check to see if the   Ottomans or   Mamluks are friendly. If both countries have a neutral attitude, improve relations with one or the other, and forge an alliance. Or, restart until one of the two has a friendly attitude. Since Aq Quyunlu is Turkish, it is a candidate to form   Rûm, should the player chooses to do so. If that is the end goal, then an alliance with the   Mamluks will be much more beneficial. Once an alliance has been secured, removing   Hisn Kayfa should be the next step. Afterwards, the Caucasian minor nations of   Trebizond and   Georgia for example, should be taken next, as these Christian countries have few allies in this region, making them easy targets. After these steps, the player should be a medium-sized power.

From here, the player can expand in any direction.   Qara Qoyunlu will be a rival, thus eliminating them with the help of the   Ottomans or   Mamluks should be done as soon as possible.

If the player is allied to the   Mamluks, then targeting the   Ottomans should be the main priority. Oftentimes, the   Ottomans will get called into wars in Europe, against   Serbia,   Hungary, or   Venice for example. If that is the case, then the player should attack, and focus on taking Ankara, due to it being one of the few forts in Anatolia. Gradually chip away at the against the mighty Turk, and expand in other directions such as against   Circassia or the various Arabian tribes, should the opportunity arises.

The player should also complete missions, as Aq Qoyunlu has a partially unique mission set that will grant claims towards forming   Persia.

After taking sufficient amounts of land from   Qara Qoyunlu, there may be an option to convert to Shia.


As Aq Qoyunlu, own Tabriz and have Qara Qoyunlu not exist by 1478.

Country guides

Eastern technology group     Jerusalem   Kharabakh
Muslim technology group     Afghanistan   Ajam   Arabia   Ardabil   Hisn Kayfa   Hormuz   Oman   Mushasha   Timurids   Qara Qoyunlu
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Uzbek   Mongolia

Central African technology group     Kuba  Mutapa
East African technology group     Ethiopia  Mogadishu
Muslim technology group     Mamluks  Morocco  Tlemcen  Tunis
West African technology group     Air  Mali

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche

  1. The country cannot even be a tributary like in most other formation decisions.