- +10% Morale of armies
- +20% Cavalry combat ability
- +1 Land leader shock
- −20% Cavalry cost
- +1 Yearly tribal allegiance
- −20% Core-creation cost
- +25% National manpower modifier
- +1 Diplomat
- −10% Stability cost modifier
- +10% Goods produced modifier
- −5% Land maintenance modifier
Following the death of Timur in 1405 the White Sheep have carved out a domain in the Kurdish mountains around Diyarbakir and extended their rule from Erzurum in the north to Rakka in Upper Mesopotamia, in the south. A number of Aq Qoyunlu princes currently compete for the overlordship of the federation, while the Qara Qoyunlu, united under Jahan Shah have managed to lay claim to most of Timur's legacy from Iraq to Azerbaijan.
Unless the Aq Qoyunlu unite again under a strong leader they may well soon find themselves a client of the growing Qara Qoyunlu empire, invaded by the Mamluk Sultanate of Syria and Egypt, or attacked by the resurgent Ottoman Empire.Unifying and expand the Aq Qoyunlu will take someone of both great ambition and ability, someone, perhaps, like the young prince Uzun Hasan.
Aq Qoyunlu is a sultanate (tribal federation) in Anatolia in the Near East. They follow the Hanafi school of Islam. At the start of the game, Aq Quyunlu is in a precarious situation, being next to large powers such as the Ottomans. Historically, under the leadership of Uzun Hasan, the Aq Qoyunlu (also called the Whitesheep Turkomen), defeated the Qara Qoyunlu in 1468, taking control of Iraq and western Persia. The Safavids, known as Ardabil in game, soon began to undermine their allegiance to the sultanate, and thus defeated Aq Qoyunlu in 1501.
- Main article: Aq Qoyunlu missions
Aq Qoyunlu's missions are oriented around conquering Qara Qoyunlu and invading the Caucasus and Persian regions.
Form Persian Nation
Restore the Sultanate of Rûm
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.24.
Once, the Sultanate of Rûm united all the Turkish Beys and Emirs of Anatolia, but it was brought down by jealous and deceitful enemies from afar. By tearing down the empires that defile the memory of the Seljuk dynasty we can restore the Sultanate that once was. Let us unite the Beys under our banner and bring destruction upon those that would dream themselves our overlords!
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25.
At the start of the game, check to see if the Ottomans or Mamluks are friendly. If both countries have a neutral attitude, improve relations with one or the other, and forge an alliance. Or, restart until one of the two has a friendly attitude. Since Aq Quyunlu is Turkish, it is a candidate to form Rûm, should the player chooses to do so. If that is the end goal, then an alliance with the Mamluks will be much more beneficial. Once an alliance has been secured, removing Hisn Kayfa should be the next step. Afterwards, the Caucasian minor nations of Trebizond and Georgia for example, should be taken next, as these Christian countries have few allies in this region, making them easy targets. After these steps, the player should be a medium sized power.
If the player is allied to the Mamluks, then targeting the Ottomans should be the main priority. Often times, the Ottomans will get called into wars in Europe, against Serbia, Hungary, or Venice for example. If that is the case, then the player should attack, and focus on taking Ankara, due to it being one of the few forts in Anatolia. Gradually chip away at the against the mighty Turk, and expand in other directions such as against Circassia or the various Arabian tribes, should the opportunity arises.