Anhalt

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Duchy rankAnhalt
Anhalt.png
Primary culture
Saxon (Germanic)

Capital province
Anhalt (58)

Government
Feudal Nobility Government monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Anhalt ideas
Traditions.png Traditions:
+10% Morale of armies
−5% Technology cost

Trade power.png Mittelgebirge

+10% Global trade power

Autonomy.png The Branches of Anhalt

−0.075 Monthly autonomy change

Tolerance of the true faith.png Incorporation of the Bishopric

+2 Tolerance of the true faith

Construction cost.png Anhalt Castle

−10% Construction cost
−10% Construction time

Yearly prestige.png Dessau Garden Kingdom

+1 Yearly prestige

Yearly corruption.png The Duke and the Schultheiss

−0.10 Yearly corruption

Missionary strength vs heretics.png The Confessor

+2% Missionary strength vs heretics
+0.25 Monthly fervor
+10% Church power

Idea bonus.png Ambition:

+1 Yearly legitimacy

Anhalt is a one province minor in North Germany and member of the Holy Roman Empire. Its neighboring countries are Flag of Magdeburg Magdeburg, Flag of Brandenburg Brandenburg and Flag of Saxony Saxony.

National decisions[edit | edit source]

id

Execute decision.pngForm Saxony


The Duchy of Saxony has passed hands between dynasties and even shifted territory considerably over the centuries. Perhaps we too should lay claim to it?


 
Potential requirements Allow

Effects
id

Execute decision.pngReform into Prussia

The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline.
 
Potential requirements
  • Playing with normal or historical nations
  • Has never been an end-game tag
  • Has not formed Prussia before
  • Primary culture is Pomeranian, Saxon or Prussian
  • Is not Flag of Prussia Prussia, Flag of Germany Germany, the Flag of Holy Roman Empire Holy Roman Empire, Flag of Brandenburg Brandenburg
  • Is not the Flag of Teutonic Order Teutonic Order with theocracy government reform enabled
  • Does not have the Celestial Empire government reform
  • Is not a theocracy
  • If AI-controlled:
    • Is not playing a custom nation
    • Either the Protestantism Protestant, Reformed.png Reformed or Anglican.png Anglican religion is enabled
    • Flag of Prussia Prussia does not exist
Allow
  • Flag of Prussia Prussia does not exist
  • Administrative technology.png Administrative technology is at least 10
  • is not a subject nation other than a tributary state.
  • Is not a steppe horde
  • Is not at war
  • Religion is Protestantism Protestant, Reformed.png Reformed, Anglican.png Anglican or Hussite Hussite
  • Owns core provinces Königsberg (41), Warmia (42) and Danzig (43)

Effects

The country:

  • becomes Flag of Prussia Prussia
  • gets new Mission.png missions.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 monthly autonomy change,
    • National unrest.png+1 national unrest.
  • changes its government to monarchy
  • enacts the government reform Prussian Monarchy
  • gains Yearly prestige.png 25 prestige
  • changes its primary culture to Prussian
  • gains a permanent claim on all non-owned provinces in the West Prussia and East Prussia areas

If Flag of Prussia Prussia:

  • is a member of the Holy Roman Empire but not the emperor or an elector
    • then all its provinces are removed from the HRE.
  • is a duchy and the Emperor emperor DLC is not enabled or the HRE does not exist:
    • then it becomes a Kingdom rank kingdom.
  • is a republic and not revolutionary:
  • is not a republic and not revolutionary:
    • then it changes its government to monarchy and enacts the government reform Prussian Monarchy
  • has the States General reform
  • does not have custom or Prussian ideas

One random owned province with Saxon or Pomeranian culture that is not the capital:

  • Change culture to Prussian

Change the capital's culture to Prussian

id

Execute decision.pngForm German Nation


Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.


 
Potential requirements Allow

Effects
  • The country:
    • becomes Flag of Germany Germany.
    • leaves the Holy Roman Empire.
    • increases rank to Empire rank empire.
    • gets new Mission.png missions.
    • gets permanent claims on all unowned provinces in the North Germany and South Germany regions.
    • gains Yearly prestige.png25 prestige.
    • gets the modifier “Increased Centralization” for 20 years, with the following effects:
      • Autonomy.png −0.05 Monthly autonomy change
      • National unrest.png +1 National unrest
    • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • The emperor of the HRE:
    • gets the opinion modifier “Left the Holy Roman Empire” towards Germany worth Opinion.png−150 opinion with a yearly decay of 1.
    • gets the Msg event.png event ‘Germany breaks out of the Empire’.

Strategy[edit | edit source]

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