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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.29.
- +10% Trade efficiency
- −20% Transport cost
- −15% Shock damage received
- +20% Domestic trade power
- +20% Land force limit modifier
- +1 Merchant
- −15% Culture conversion cost
- +5% Discipline
- +50% Chance of new heir
- +15 Global settler increase
Ando is a TPM in northern Japan (region) whose provinces are not connected.
Unite Japan as a Daimyo.
Start as a Japanese Daimyo, convert yourself and all of Japan to Christianity.
Embrace "manufacturies" institution as Japan by 1655.
Go full isolationist in 6 Incidents.