From Europa Universalis 4 Wiki
Jump to navigation Jump to search
Duchy rankAndhra
Primary culture
Telugu (Dravidian)

Capital province
Konaseema (2084)

Nayankara System Government monarchy.png

State religion

Technology group
IndianIndian technology group
Telugu ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.


For countries with Primary culture.png Telugu primary culture.

Traditions.png Traditions:

−15% Mercenary maintenance
+20% Fort defense

Yearly prestige.png Patronize Telugu Literature

+1 Yearly prestige

Yearly army tradition.png Telugu Warrior Aristocrats

+0.5 Yearly army tradition

National tax modifier.png Kakatiya Legacy

+10% National tax modifier

Fort maintenance.png Great Forts of the East

−15% Fort maintenance

Yearly legitimacy.png Legend of Prataparudra

+1 Yearly legitimacy

Production efficiency.png Diamond Mines of Kollur

+10% Production efficiency

Trade power.png Encourage Coromandel Trade

+10% Domestic trade power

Idea bonus.png Ambition:

+10% National manpower modifier

Missions[edit | edit source]

Main article: South Indian missions

Andhra has no unique mission tree and as such uses the South Indian set of missions.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Andhra. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Andhra starts off in a precarious position in the 1444 start date, surrounded by the much larger Vijayanagar, Bahmanis and Orissa. However, Andhra does have one attribute that prevents them from dying; an alliance with Vijayanagar. This alliance means everything in the early game. Andhra also starts with cores on Orissa and Vijayanagar. The player's first moves are to improve relations with Jaunpur, as they can be easily royal married then allied, and then build a spy network on Bahmanis. Also make sure to set the South Telingana area as vital interest. As soon as the player's claim is ready, and Bahmanis has no major allies, attack them, promising Vijayanagar land to make them join Andhra's cause. In the best case scenario, Andhra should gain the South Telingana area in it's entirety, and give Vijayanagar all their cores. However, since Bahmanis is large and will likely get Military Tech 4 before the player and Vijayanagar, Andhra can settle for just taking Khammammet, as well as giving Vijayanagar enough land to be happy. as the province borders the nation of Bastar. This nation should be attacked as soon as the player gets a claim on them. Most Central Indian minors rarely get large allies, with maybe one allying Orissa or Vijayanagar. Any Central Indian nations that are not allied to a large power should be conquered this way. Central Indian land is not that great in development, but it is territory, and will get Andhra closer to Jaunpur, whom at this point the player can likely acquire a Royal Marriage with. Another key asset is in the three provinces of Raipur, Ratanpur, and Patna. They are all grasslands with low development, ideal for spawning institutions. If the nations controlling these provinces are allied to a large power, then that is also workable; as Andhra starts with a few grassland provinces of their own.

The player's next target should be Orissa, as not only were they the ones to historically conquer Andhra, but they are the easiest target, as they rarely get major allies. Bahmanis at this point is likely to ally Delhi, but if they do not, then the player should slowly take Bahmani territory, with Vijayanagari assistance if needed. Against Orissa, the player should call in Jaunpur or Vijayanagar (not with promise of land) or maybe both. In the war, the player should take a province with a Bengali core and release them as a vassal. Bengal makes for a good vassal as they have cores on most of the area, though the player should be wary of Bengal's liberty desire. After the first two wars, Orissa will be completely neutralized as they lost much of the rich Bengal area. The player should also try to create a line of provinces that prevents Vijayanagar from expanding north through Bahmani territory, as well as trying to expand north into Malwa, Gujarat, or Mewar if Andhra chose to not ally another Indian major. Once Bahmanis and Orissa both get too small for Vijayanagar to rival, they will likely rival Andhra, and the player should be ready for this. The war against your former ally would be difficult and hard in the first 1 or 2 wars, but by the third war, they too will get neutralized. Make sure to prioritize taking coastal provinces so that Europeans will not take provinces in India. Releasing Madurai as a vassal to take the Tamil lands is also a smart idea for the player. One option for the player is to form a new nation, as Andhra only has a generic South Indian mission tree. Possible nations to form include Orissa, Nagpur, the Marathas, or possibly Nepal if a player is willing to go out of their way for their ideas.

In order to form Bharat, the player will need to backstab Jaunpur at some point. This can happen by either the player breaking the alliance manually, the player attacking a small state that Jaunpur has allied, or possibly Jaunpur breaking the alliance themselves either due to the player's West Indian ally or desire over territory. However, Andhra will need new allies. Potential options include the western colonizers like Portugal, East Asian nations like Manchu or Korea, or even a Middle Eastern alliance like Persia. Conquering the remainder of India is advisable, and can be fast with absolutism. The player from this point can form Bharat, and can start to conquer neighboring regions, like Southeast Asia, Persia, or Tibet.

Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem Karabakh.png Karabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche