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Kingdom rankAndalusia
Primary culture
Andalusian (Iberian)

Capital province
Córdoba (225)

Iqta Government monarchy.png

State religion

Technology group
MuslimMuslim technology group
Andalusian ideas
Traditions.png Traditions:
+15% Morale of armies
+25% Ship trade power

Fire damage received.png Stand Against the Reconquista

−15% Fire damage received

Vassal force limit contribution.png Taifa Administration

+100% Vassal force limit contribution

Tolerance heathen.png Alh Ulh Dhimma

+3 Tolerance of heathens

Idea cost.png Legacy of Ibn Arabi

−10% Idea cost
−0.1% Monthly piety

National manpower modifier.png Jund Settlements

+15% National manpower modifier
−15% Core-creation cost

Colonists.png Expeditionary Sentiment

+1 Colonist

Fort defense.png Al Awasim

+10% Fort defense
−25% Fort maintenance on border with rival

Idea bonus.png Ambition:

+10% Goods produced modifier
For the region, see Andalusia (region).

Andalusia is a formable country that can be formed by Flag of Granada Granada and all Muslim countries with Andalusian/Maghrebi as primary culture.

Missions[edit | edit source]

Main article: Andalusian missions

With Golden Century.png Golden Century Andalusia has a unique set of missions.

Events[edit | edit source]

Main article: Granadan events

Formation[edit | edit source]


Execute decision.pngRestore Al-Andalus

Once all of Iberia was ruled by the glorious Muslim rulers of Andalusia. Let us undo the shameful Christian Reconquista and retake the lands of our ancestors.

Potential requirements

The country:

If the country is AI-controlled then:


Flag of Andalusia Andalusia does not exist.
The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • has not a tribal government.
  • owns its core provinces:
    • Murcia (221)
    • Granada (223)
    • Sevilla (224)
    • Córdoba (225)
    • Gibraltar (226)
    • Jaén (1748)
    • Cadiz (1749)
    • Almería (222)
    • Albacete (4547)
    • Huelva (4548)
  • owns either its core provinces:
    • Beja (229) and Algarve (230)
    • Alicante (1750) and Xàtiva (4549)


If Córdoba (225) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Córdoba (225):

  • becomes the new capital of the owner country.

The country:

  • becomes Flag of Andalusia Andalusia.
  • gets new Mission.png missions.
  • gains Yearly prestige.png25 prestige.
  • gets the country modifier “Increased Centralization” for 10 years with the following effects:
    • Autonomy.png −0.05 monthly autonomy change
    • National unrest.png +1 national unrest
  • Gets a permanent claim on:
    • every not-owned province in Toledo, Upper and Lower Andalucia areas.
    • Badajoz (218), València (220), Alicante (1750) and Caceres (1747)

If Flag of Andalusia Andalusia:

  • is a member of the Holy Roman Empire but not the emperor or an elector:
    • then all its provinces are removed from the HRE.
  • is a duchy:
    • then it becomes a Kingdom rank kingdom.
  • does not have Andalusian as primary culture
    • then Andalusian becomes primary culture.
  • has tribal government
    • then it becomes Monarchy
  • does not have custom ideas

If the Golden Century.png 'Golden Century' DLC is active:

To form Andalusia, all provinces in orange must be owned and cored, as well as either the two green or the two red provinces. All shaded provinces are permanently claimed after formation.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Andalusia. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

There are 3 levels of forming Andalusia its either as castile (culture shifting and converting to Sunni),as Morocco, or as Granada forming it as castile is the easiest possible method but, the moderate method would be as Morocco, I would personal recommend playing as Morocco then forming Andalusia but, it depends on your taste. Forming as Morocco - Morocco at the 1444 starting date has 3 vassals in which two of them are rebellious and sus which is one of your vassal has a sheikdom so you can't have a royal marriage with them even if you can easily reduce their liberty desire by enacting the strong duchies from Amirs and can easily reduce their desire by 15% after that you can annex then in 1454 but, keep in mind that you should start improving relations with the Ottomans and France and or maybe Mamluks but you would need their land after all so, it would be better to secure an alliance with the 2 super powers, after that you should declare on Tlemcen as soon as possible so that you would increase you development and increase your amount of loans for the time and it will also help you secure your alliance with ottomans because of your concurrent strength after the war with Tlemcen you would have annexed Tlemcen or taken around 4 to 6 provinces out of them you should continue your expansion to the Iberian peninsula after the annexation of your 3 vassals which will help a lot if can it is very advisable to build galleys then light lastly heavies after you have defeated Castile and Portugal and or Aragon you should be able to form Andalusia one your first idea group you should be able to take a military idea becasue you'd have some military points left over quantity or defensive are the best for morocco, after that it depends on the person the second idea could be either exploration or religous it depends on your gameplay.

Achievements[edit | edit source]

The Re-Reconquista icon
As Granada, form Andalusia and reconquer all of Iberia.
An Unlikely Candidate icon
Starting as Mzab, Touggourt or Djerid, reform Al-Andalus.
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