For countries in the Maghrebi culture group.
- −25% Naval attrition
- May raid coasts
- +25% Naval force limit modifier
- +1 Attrition for enemies
- +10% Trade efficiency
- +20% Caravan power
- +1 Yearly navy tradition
- +10% Privateer efficiency
- +10% Cavalry combat ability
- +10% Looting speed
- +1 Diplomatic relation
- +20% Galley combat ability
- +10% Global trade power
Algiers is a formable country in the Maghreb by any country with Algerian culture or with Berber culture and capital in Algiers, High Plains, Ouled Nail, Kabylia or the North Sahara areas. In 1444, two countries can form Algiers: it's Mzab and Touggourt. Algiers exists also if the campaign was started after 1517.
Form Algerian Nation
If the country is AI-controlled, then:
Algiers does not exist.
If Mitidja (338) is part of the HRE, but the country is not a member then:
|Available only with the Mare Nostrum DLC enabled.|
Raiding coasts is a naval ability added in the Mare Nostrum expansion which allows fleets belonging to nations with the raid coasts idea, which in the base game belongs to the Maghrebi culture group ( Morocco, Tlemcen, and Tunis), Habsan and The Knights to raid the coasts of other nations for loot and sailors of a different religion; this idea is also available for custom nations and, with
|Available only with the Golden Century DLC enabled.|
, pirate republics, which can raid the coasts of all neighbouring nations with no attention to their religion. Historically, this ability reflects the raids by Barbary pirates which were active in the 16th to 19th centuries. Raiding can provide a significant early-game boost to the income and sailor pools of nations that can do it.