For countries in the Maghrebi culture group.
- −25% Naval attrition
- May raid coasts
- +25% Naval force limit modifier
- +1 Attrition for enemies
- +10% Trade efficiency
- +20% Caravan power
- +1 Yearly navy tradition
- +10% Privateer efficiency
- +10% Cavalry combat ability
- +10% Looting speed
- +1 Diplomatic relation
- +20% Galley combat ability
- +10% Global trade power
- For the area, see Algiers (area).
Algiers is a formable country in the Maghreb by any country with Algerian culture or with Berber culture and capital in Algiers, Hautes Plains, Ouled Nail, Kabylia or the North Sahara areas. In 1444, two countries can form Algiers: it's Mzab and Touggourt. Algiers exists also if the campaign was started after 1517.
Formation[edit | edit source]
Form Algerian Nation
If the country is AI-controlled then it:
Playing with normal or historical nations
Algiers does not exist.
If Mitidja (338) is part of the HRE, but its owner is not a member then:
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Raid coasts[edit | edit source]
|Available only with the Mare Nostrum DLC or the Golden Century DLC enabled.|
Costal Raiding is a naval ability added in the Mare Nostrum expansion which allows fleets belonging to nations with the Raid Coasts idea to raid the coasts of other nations of a different religion for loot (ducats) and sailors. The Golden Century DLC introduces Pirate Republics and Custom Nations with the Pirate Republic government. This idea is also available to Custom Nations. Pirate Republics, Normandy and Somalia may raid also coasts of countries with the same religion.
Historically, this ability reflects the raids carried out by Barbary pirates which were active in the Mediterranean Sea during the mid-16th to early 19th centuries while in the case of the three Pirate Republics, it simulates the Golden Age of Piracy in the Caribbean Sea from the mid-16th to the early 18th century. So is a special case, as it represents a resurgence of the Japanese Wokou Pirates that raided the coasts of East Asia intermittently from the 4th century to the 17th century.
Raiding can provide a significant early-game boost to the income and sailor pools of nations that can do it and can also serve as a way to damage the economy of other nations. An example of this is So, which can employ Coastal Raiding against Ming to pile up devastation and cause Ming to potentially lose the Mandate of Heaven and collapse.