Algiers

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Duchy rankAlgiers
Algiers.png
Primary culture
Algerian (Maghrebi)

Capital province
Algiers (338)

Government
Iqta Government monarchy.png

State religion
SunniSunni.png

Technology group
MuslimMuslim technology group
Berber ideas
Notes:

For countries in the Culture icon.png Maghrebi culture group.


Traditions.png Traditions:

−25% Naval attrition
May raid coasts

Naval force limit modifier.png Barbary Pirates

+25% Naval force limit modifier

Attrition for enemies.png Desert Warfare

+1 Attrition for enemies

Trade efficiency.png Trans-Saharan Trade

+10% Trade efficiency
+20% Caravan power

Yearly navy tradition.png Corsairs

+1 Yearly navy tradition
+10% Privateer efficiency

Cavalry combat ability.png Tuareg Cavalry

+10% Cavalry combat ability
+10% Looting speed

Diplomatic relations.png Dual Diplomacy

+1 Diplomatic relation

Galley combat ability.png The Brothers Barbarossa

+20% Galley combat ability

Idea bonus.png Ambition:

+10% Global trade power
For the area, see Algiers (area).

Algiers is a formable country in the Maghreb by any country with Algerian culture or with Berber culture and capital in Algiers, Hautes Plains, Ouled Nail, Kabylia or the North Sahara areas. In 1444, two countries can form Algiers: it's Flag of Mzab Mzab and Flag of Touggourt Touggourt. Algiers exists also if the campaign was started after 1517.

Formation[edit | edit source]

id

Execute decision.pngForm Algerian Nation

The central part of the Maghreb has always been subjected to the whims of more powerful states based in the east or west. We must not allow history to repeat itself. By seizing the great port of Al-Djazair as well as some of the other important coastal cities in the region we can lay the foundation of a strong united state with a maritime focus which will allow us to surpass our historical enemies in the east and west.
 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

Flag of Algiers Algiers does not exist.
The country:


Effects

The country:

If Mitidja (338) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Mitidja (338):

  • becomes the new capital of the owner country.

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision
Provinces in orange must be owned and cored to form Algiers. One red province must be owned and cored. Shaded provinces are permanently claimed after formation.

Raid coasts[edit | edit source]

Costal Raiding is a naval ability added in the Mare Nostrum expansion which allows fleets belonging to nations with the Raid Coasts idea to raid the coasts of other nations of a different religion for Gold Icon.pngloot (ducats) and Sailors.pngsailors. The Golden Century.pngGolden Century DLC introduces Pirate Republics and Custom Nations with the Pirate Republic government. This idea is also available to Custom Nations. Pirate Republics, Flag of Normandy Normandy and Flag of Somalia Somalia may raid also coasts of countries with the same religion.

Historically, this ability reflects the raids carried out by Barbary pirates which were active in the Mediterranean Sea during the mid-16th to early 19th centuries while in the case of the three Pirate Republics, it simulates the Golden Age of Piracy in the Caribbean Sea from the mid-16th to the early 18th century. Flag of So So is a special case, as it represents a resurgence of the Japanese Wokou Pirates that raided the coasts of East Asia intermittently from the 4th century to the 17th century.

Raiding can provide a significant early-game boost to the income and sailor pools of nations that can do it and can also serve as a way to damage the economy of other nations. An example of this is Flag of So So, which can employ Coastal Raiding against Flag of Ming Ming to pile up devastation and cause Ming to potentially lose the Mandate of Heaven and collapse.

Strategy[edit | edit source]

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