Algiers

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Duchy rankAlgiers
Algiers.png
Primary culture
Algerian (Maghrebi)

Capital province
Algiers (338)

Government
IqtaGovernment monarchy.png

State religion
SunniSunni.png

Technology group
MuslimMuslim technology group
Berber ideas
Notes:

For countries in the Maghrebi culture group.


Traditions.png Traditions:

May raid coasts
+50% Hostile core-creation cost on us

Naval force limit modifier.png Barbary Pirates

+25% Naval force limit modifier

Attrition for enemies.png Desert Warfare

+1 Attrition for enemies

Trade efficiency.png Trans-Saharan Trade

+10% Trade efficiency
+20% Caravan power

Navy tradition.png Corsairs

+1 Yearly navy tradition
+10% Privateer efficiency

Cavalry combat ability.png Tuareg Cavalry

+10% Cavalry combat ability
+10% Looting speed

Diplomatic relations.png Dual Diplomacy

+1 Diplomatic relation

Galley combat ability.png The Brothers Barbarossa

+20% Galley combat ability

Idea bonus.png Ambition:

+10% Global trade power
For the area, see Algiers (area).

Algiers is a formable country in the Maghreb by any country with Algerian culture or with Berber culture and capital in Algiers, High Plains, Ouled Nail, Kabylia or the North Sahara areas. In 1444, two countries can form Algiers : it's Flag of Mzab Mzab and Flag of Touggourt Touggourt. It exists also if the campaign was started after 1517.

Formation[edit]

Execute decision.pngForm Algerian Nation


The central part of the Maghreb has always been subjected to the whims of more powerful states based in the east or west. We must not allow history to repeat itself. By seizing the great port of Al-Djazair as well as some of the other important coastal cities in the region we can lay the foundation of a strong united state with a maritime focus which will allow us to surpass our historical enemies in the east and west.


 
Potential requirements

The country:

If the country is AI-controlled, then:

  • it is not a former colonial nation.
  • it has at least 5 cities.
  • Algiers does not exist.
Allow

Flag of Algiers Algiers does not exist.
The country:


Effects

The country:

  • changes to Flag of Algiers Algiers.
  • changes primary culture to Algerian.
  • gains permanent claims on all provinces of the areas Algiers, High Plains, Ouled Nail, Kabylia, and North Sahara that are not owned by Algiers.
  • gains Prestige.png25 prestige.
  • moves its capital to Mitidja (338).

If Algiers:


Provinces in orange must be owned and cored to form Algiers. Forming Algiers grants permanent claims on the green area.

Raid Coasts[edit]

Raiding coasts is a naval ability added in the Mare Nostrum expansion which allows fleets belonging to nations with the raid coasts idea, which in the base game belongs to the Maghrebi culture group (Flag of Morocco Morocco, Flag of Tlemcen Tlemcen, and Flag of Tunis Tunis),Flag of Habsan Habsan and Flag of The Knights The Knights to raid the coasts of other nations for loot and sailors of a different religion; this idea is also available for custom nations. Historically, this ability reflects the raids by Barbary pirates which were active in the 16th to 19th centuries. Raiding can provide a significant early-game boost to the income and sailor pools of nations that can do it.

Country guides

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