Open main menu

Albanian missions

This is a list of all missions of Flag of Albania Albania.[1]

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasBuild to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionGlobal DominanceFaith's BastionSkanderbeg's RebellionStand Against the TurksInspire ResistanceLord of AlbaniaEnd Turkish RuleAlbanian Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Contents

National missionsEdit

Resist the Turkish invasionEdit

Mission Completion requirements Effects Prerequisites
  Skanderbeg's Rebellion Albania:
  • Is not a subject nation
  • Has at least 1   Stability
  • Has 100% of the   force limit total army size

Albania owns the following province:

  • Lezhë
Albania gets “Skanderbeg's Rebellion” for   20 years, giving the following effects:
  •   +10% infantry combat ability
  •   +10% movement speed
  Stand Against the Turks Albania is not a subject nation

Albania owns the following core province:

  • Lezhë

The year is at least 1468

Albania gets “Tales of Defiance” for   20 years, giving the following effects:
  •   +1 diplomatic reputation
  •   +20% improve relations

The opinion of the following nations changes by +100:

  Skanderbeg's Rebellion
  Inspire Resistance Albania wins a battle against the   Ottomans

Albania has at least 50   spy network on the   Ottomans

If the Ottomans don't exist anymore, these conditions are swapped by:

  • Albania has at least 10 Provinces
  • Albania has at least 50   spy network on a rival
Albania gets “Inspiring Resistance” until the end of the game, giving the following effect:
  •   +25% rebel support efficiency

All Christian provinces owned by the   Ottomans in the Balkans region gets +10   unrest

  Stand Against the Turks

Expand into the BalkansEdit

Mission Completion requirements Effects Prerequisites
  Lord of Albania All provinces in the following area are owned and cored by Albania:
  • Albania
Albania gains   200 military power

Albania gains a claim on all   Ottomans provinces in the Balkans region

  End Turkish Rule All provinces in the Balkans region are not owned by the   Ottomans Albania's ruler gains   +1 monarch military skill

Albania gets “Legacy of Skanderbeg” until the end of the game, giving the following effect:

  •   +1 monarch military skill
  Lord of Albania

Regional missionsEdit

European missionsEdit

Mission Completion requirements Effects Prerequisites
  Global Dominance Country has the most   Trade power in its home node, which is the highest valued trade node in the world. Country gains   +30 prestige

Country gets the modifier “World Renowned” for 20 years, giving the following effect:

  •   +15% trade efficiency
  Faith's Bastion It is not the   Age of Discovery

The country:

  • is   Defender of the Faith
  • has at least 100%   Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  •   +5% Morale of armies
  •   +1% Missionary strength vs heretics

Generic missionsEdit

Military missionsEdit

Mission Completion requirements Effects Prerequisites
  Build to Force Limit Country has 100% of the   force limit total army size Country gets “Thriving Arms Industry” for   25 years, giving the following effects:
  •   +5% morale of armies
  •   −5% land maintenance modifier
  Expand Nation Country's   total development has grown by at least 50 The   capital gains:
  •   1 base tax
  •   1 base production
  •   1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for   25 years, giving the following effects:

  •   −10% local construction cost
  •   −10% local development cost
  Build to Force Limit
  Conquer New States Country assigns 5 new   states Country gets “Expansionist Policies” for   25 years, giving the following effects:
  •   −25% state maintenance
  •   −33% harsh treatment cost
  Expand Nation
  Assemble an Army Country has an army with at least 80,000   troops Country gets “Army Enthusiasm” for   25 years, giving the following effects:
  •   +10% manpower recovery speed
  •   +0.5 yearly army tradition
  Conquer New States
  Unite Home Region All provinces in the region of the capital are owned directly and colonized Country gains:
  •   50 administrative power
  •   50 diplomatic power
  •   50 military power

Country gets “Hegemonic Ambitions” for   25 years, giving the following effect:

  •   −0.05 monthly autonomy change
  Assemble an Army


Diplomatic missionsEdit

Mission Completion requirements Effects Prerequisites
  Trustworthy Allies Country has at least two   allies with at least 150 opinion. Country gets “Influential Diplomats” for   25 years, giving the following effect:
  •   +1 diplomatic reputation
  Acquire Subjects Country has at least two non-tributary   subjects Country gets “Obedient Subjects” for   25 years, giving the following effect:
  •   −15% diplomatic annexation cost
  Trustworthy Allies
  Create a Grand Fleet Country has at least one of the following:
  •   10 heavy ships
  •   30 galleys
Country gets “Naval Enthusiasm” for   25 years, giving the following effects:
  •   +10% morale of navies
  •   +20% national sailors modifier
  •   +1 yearly naval tradition
  Acquire Subjects
  Dominate Trade Country has at least 75%   trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  •   −5% local development cost
  •   +10 local trade power
  Create a Grand Fleet
  Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for   25 years, giving the following effects:
  •   +15% trade efficiency
  •   +20% global trade power
  Dominate Trade


Administrative missionsEdit

Mission Completion requirements Effects Prerequisites
  High Income Country's   monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for   25 years, giving the following effects:
  •   −10% construction cost
  •   −25% construction time
  Build Buildings Country has at least 5 temples and 5 workshops Country gains   50 administrative power

Country gets “Building Spree” for   25 years, giving the following effect:

  •   +10 tax income (This is yearly, not per month)
  High Income
  Build a Treasury Country has at least   2000 ducats Country gets “Strong Treasury Department” for   25 years, giving the following effects:
  •   +0.10 yearly inflation reduction
  Build Buildings
  Build Manufactories Country has at least 20 manufactories Country gains   1.5 years of income

Country gets “Proto-Industrialization” for   25 years, giving the following effect:

  •   +10% production efficiency
  Build a Treasury
  Imperial Conquest Country has at least 1000   total development Country gains   30 prestige

Country gets “Imperial Ambition” for   25 years, giving the following effect:

  •   −5 years of separatism
  Build Manufactories

ReferencesEdit

  1. The script code is located in /Europa Universalis IV/missions/Albanian_Missions.txt.