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Kingdom rankAjuuraan
Primary culture
Somali (Cushitic)

Capital province
Merca (2775)

Theocracy Government theocracy.png

State religion

Technology group
East AfricanEast African technology group
Ajuuraan ideas

Traditions.png Traditions:

−10% Construction cost
+1% Missionary strength

Ship costs.png Maritime Enterprise

−10% Ship cost

National unrest.png Istunka Tournament

−1 National unrest

Missionaries.png Gareen Imams

+1 Missionary

Possible advisors.png Muslim Migrations

+1 Possible advisor

Development cost.png Hydraulic Empire

−10% Development cost
−10% Stability cost modifier

Land leader shock.png Expelling the Infidel

+1 Land leader shock

Institution spread.png Ottoman Assistance

+10% Institution spread

Idea bonus.png Ambition:

+10% Morale of armies

Ajuuraan is a country in the Horn of Africa region of eastern Africa. In 1444 it is adjacent to its vassal Flag of Mogadishu Mogadishu, one province minor Flag of Pate Pate, and Flag of Marehan Marehan, and thus in a relatively safe position. It employs units from the African technology group as do its neighbors however, opponents across the Red Sea in Arabia flaunt the stronger Muslim units. Depending on the individual game the Flag of Ottomans Ottomans might also expand into conflict with Ajuuraan later on, and mid to late game is certain to find western European powers intruding into the Indian Ocean as well. Ajuuraan follows the Shafi'i school Shafi'i school of Islam.

Missions[edit | edit source]

Main article: Ajuuraan missions

Events[edit | edit source]

Main article: Ajuuraan events

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Ajuuraan. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Go for the numerous gold provinces in the north and south. I recommend allying Yemen and eventually Mamluks or Ottomans. Ally Kilwa as a last resort. Go for theocratic reforms for navy as you will be expanding into Coromandel region after taking the horn of Africa. Prioritize gold mines and take vassals to ease AE. Switch Hindu to expand faster into India and to receive the nice buffs. Later go Sikh when it is an option. Culture change then form Deccan at admin tech 20.

Achievements[edit | edit source]

Golden Horn icon
As a Somali nation, fully own the Horn of Africa region and have a monthly gold income of at least 10 ducats.
Country guides

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem Karabakh.png Karabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche