Ajam

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Duchy rankAjam
Ajam.png
Primary culture
Persian (Iranian)

Capital province
Qom (1816)

Government
IqtaGovernment monarchy.png

State religion
SunniSunni.png

Technology group
MuslimMuslim technology group
Ajami ideas
Traditions.png Traditions:
+10% Production efficiency
+1 Diplomat

Fort defense.png Jibal

+20% Fort defense

Tolerance heretic.png In Honor of Ali

+3 Tolerance of heretics

Morale of armies.png Legacy of the Ilkhans

+10% Morale of armies

Diplomatic reputation.png Persian Language and Court Culture

+1 Diplomatic reputation
−25% Envoy travel time

National manpower modifier.png Tribes of Iraq-e Ajam

+10% National manpower modifier
−10% Fort maintenance

Yearly corruption.png Reform the Diwan

−0.10 Yearly corruption

Liberty desire in subjects.png Shahanshah

−10% Liberty desire in subjects

Idea bonus.png Ambition:

+1 Diplomatic relation

Ajam is a independent country in western Asia. They are threatened on the west by Flag of Qara Qoyunlu Qara Qoyunlu and border Timur's crumbling empire centered on the Flag of Timurids Timurids to the east. They have the vassals Flag of Luristan Luristan and Flag of Ardalan Ardalan at the game start. Historically, Ajam was no more than a rebellious rump state of the Timurids which was then invaded by Qara Qoyunlu. The nation was gone within the first ruler's lifetime. Ajam starts as Sunni and follows the Hanafi school Hanafi school.

Decisions[edit]

Ajam has a number of countries it can form as it is Persian culture and has a Timurid leader. If you have formed the Timurids you may also form Yuan as your primary culture switches to Uzbek upon forming the Timurids. [1] You can also easily form Persia if you can defeat the Timurids in a war. Finally, you can form the Mughals if you can take Delhi. Of these nations, Persia is by far the easiest to form, while the Mughals are the best nation to form in most situations due to their powerful ideas and amazing government bonuses(requires Dharma DLC), although forming them will take a lot longer than forming Persia. Yuan has some of the best national ideas in the game, although in order to form them you need to form the Timurids requiring you to enthrone a Timurid prince, defeat the Ming, and take the Mandate of Heaven. This makes forming the Yuan extremely time consuming and difficult, so it is not recommended in most scenarios.


Execute decision.pngForm Mughal Empire


$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.


 
Potential requirements

The country:

Allow

Flag of Mughals Mughals does not exist
The country:


Effects

Execute decision.pngForm Persian Nation


At the mere age of 15, monarch has taken his father's position as head of the Shiite Turkmen tribe. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Several of the neighboring regions have been conquered and the possibility of a resurrected Iranian nation doesn't seem so absent anymore.


 
Potential requirements Allow

Effects

Execute decision.pngReform Great Yuan

The heirs of Kublai Khan once ruled over all Chinese and Mongol lands. Let us rise to reclaim the legacy of the old Yuan and crush the weaker lineages that have attempted to claim the Empire that is our birthright!
 
Potential requirements

Flag of Yuan Yuan does not exist.
The country:

If the country is AI-controlled, then:

  • it can not be a custom nation.
  • it can not be a former colonial nation.
  • it must own at least 8 cities.
Allow

The country:

  • is not at war.
  • is not a subject nation other than a tributary state.
  • has a stability of at least 2.
  • owns its core provinces Xilin Gol (723), Beijing (1816), Qaraqorum (2190), and Xuanhua (2136).
  • owns or has a non-tributary subject own all provinces of Mongol, Chahar, Khalkha, or Oirat culture.

If Mandate of Heaven.png Mandate of Heaven DLC is active and there is an Emperor of China:


Effects

If Beijing (1816):

then

  • Beijing (1816) leaves the HRE.
  • the emperor of the HRE:
    • loses Imperial authority.png1 imperial authority.
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth Opinion.png−50 opinion with a yearly decay of 1.

Beijing (1816):

  • becomes the capital of the country.
  • gains Tax Base Icon.png1 base tax, Production.png1 production, and Manpower.png1 manpower.
  • is renamed to Khanbaliq.
  • has its capital renamed to Khanbaliq.

The country:

If Flag of Yuan Yuan:

Xilin Gol (723):

  • is renamed to Xanadu.
  • has its capital renamed to Xanadu.

Xuanhua (2136):

  • is renamed to Zhongdu.
  • has its capital renamed to Zhongdu.


Strategy[edit]

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Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche

  1. For the script code of the decision see in /Europa Universalis IV/decisions/YuanNation.txt.