Ajam

Primary culture
Capital province
Government
State religion
Technology group
- +10% Production efficiency
- +1 Diplomat
- +20% Fort defense
- +3 Tolerance of heretics
- +10% Morale of armies
Persian Language and Court Culture
- +1 Diplomatic reputation
- −25% Envoy travel time
- +10% National manpower modifier
- −10% Fort maintenance
- −0.10 Yearly corruption
- −10% Liberty desire in subjects
- +1 Diplomatic relation
Ajam is an independent country in Western Asia. They are threatened on the west by Qara Qoyunlu and border Timur's crumbling empire centered on the
Timurids to the east. They have the vassals
Luristan and
Ardalan at the game start. Historically, Ajam was no more than a rebellious rump state of the Timurids which was then invaded by Qara Qoyunlu. The nation was gone within the first ruler's lifetime. Ajam starts as Sunni and follows the
Hanafi school.
Missions[edit | edit source]
- Main article: Timurid missions
Ajam shares the same missions the Timurids. Timurid missions are mainly focused around conquering and vassalising its neighbours, Persia in particular should it appear, as well as invading India and form the
Mughals.
Strategy[edit | edit source]

The best starting nation to form Persia with if you're starting in 1444 is Ajam. That's the goal early on. The first thing to do is bringing all your troops to the Timurid Border. Recruit to force limit, as finances will not be a problem. Immediately convert to Shia via decision, and start converting Kirmanshah from Sunni. Get good advisors, but not ones that would put your monthly balance in the red. Support the independence of Transoxiana. For an ally, Aq Qoyunlu is the best option, as they will also help you in your wars with Qara Qoyunlu. Whether the Timurid's vassals revolt, or they attack you, it will happen very early in the game. Make sure you're not caught off guard. After this first war, the Timurids will be left significantly weaker, and can easily be defeated in future wars. Manpower should not be a problem, but if it is, give nobles privileges in exchange for manpower bonuses. Try not to let Transoxiana take Timurid provinces to their south, because it will lead to conflict with them later. Take Fars's provinces first, as they match your culture, and offer access into the Persian Gulf. Also make sure to take Yazd, as the province is absolutely required to form Persia. Looking West, the main enemy is Qara Qoyunlu. With the help of Aq Qoyunlu, and Shirvan, you should be able to defeat them. In a couple of wars, take as much provinces as you can, prioritizing going north into Azerbaijan. Once the province of Tabriz has been cored, you will be able to form Persia. Also, don't forget to integrate your two vassals, Ardalan and Luristan. After these two have been defeated, and Persia has been formed, you can start to consolidate the region. Mazandaran is a vital region, as the region's Trade node is there and the province of Amol is very high in development. (It is also a required province for Persia, but that is only if you did not take the Timurid alternative.) Make sure Afghanistan is defeated as early as possible and Herat taken. If they are left alone, they will grow and be quite powerful. After you have taken care of the minors in the area, you can expand in many directions. Expanding into Afghanistan and Baluchistan have the benefit of having Iranian Cultures. You can expand into the Caucasus and either vassalize the Christians, or annex them to strengthen the Dhimmi estate. Make sure you expand north before Russia gets there. Expanding West though, is most fun. You can play the Ottomans and Mamluks against each other in their battle for Syria, while you bite off chunks of Mesopotamia. Many of these provinces have Kurdish Culture, but for the Arab provinces, you can convert them to any of the Iranian cultures. If the Mamluks end up winning over the Ottomans, a good late game ally is Spain, since they often rival the Mamluks.
Formation goals[edit | edit source]
Ajam has a number of countries it can form as it is Persian culture and has a Timurid leader. If you have formed the Timurids you may also form Yuan as your primary culture switches to Uzbek upon forming the Timurids. [1] You can also easily form Persia if you can defeat the Timurids in a war. Finally, you can form the Mughals if you can take Delhi. Of these nations, Persia is by far the easiest to form, while the Mughals are the best nation to form in most situations due to their powerful ideas and amazing government bonuses(requires Dharma DLC), although forming them will take a lot longer than forming Persia. Yuan has some of the best national ideas in the game, although in order to form them you need to form the Timurids requiring you to enthrone a Timurid prince, defeat the Ming, and take the Mandate of Heaven. This makes forming the Yuan extremely time-consuming and difficult, so it is not recommended in most scenarios.
Form Mughal Empire
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
Delhi (522) is part of a state. |
Effects
The country:
If Delhi (522) is part of the HRE, but its owner is not a member then:
Delhi (522):
|
- AI will always take this decision.
- AI gives "very high priority" (600) to this decision
Form Persian Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
At the mere age of 15, monarch has taken his father's position as head of the Shiite Turkmen tribe. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Several of the neighboring regions have been conquered and the possibility of a resurrected Iranian nation doesn't seem so absent anymore.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Reform Great Yuan
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
The heirs of Kublai Khan once ruled over all Chinese and Mongol lands. Let us rise to reclaim the legacy of the old Yuan and crush the weaker lineages that have attempted to claim the Empire that is our birthright!
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
Beijing (1816) is part of a state.
else if else, Beijing (1816) is part of a state. |
Effects
The country:
If this decision has not been enacted before:
Xilin Gol (723):
Xuanhua (2136):
If Beijing (1816) is part of the HRE, but its owner is not a member then:
Beijing (1816):
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Claim Timur's Legacy
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The
Samarkand (454) is part of a state |
Effects
The country:
If Samarkand (454) is part of the HRE, but its owner is not a member then:
Samarkand (454):
|
- AI will always take this decision unless the Mughals or Persia exists.
- AI gives "very high priority" (600) to this decision
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- ↑ For the script code of the decision see in /Europa Universalis IV/decisions/YuanNation.txt.