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Africa northern regions

The regional divisions of North part of the African super-region.
Africa northern regions
Egypt region
Guinea region
Horn of Africa
Maghreb region
Niger region
Sahel region

The Northern African regions are part of the Africa super-region. The area is heavily populated although there are more than a handful of uncolonized provinces along its southwestern coast which can be used by the European powers as a stepping stone to get to far lands of the Americas. The area houses the Maghrebi nations in the northwest who cause grief and anguish to the European nations around them due to their ongoing coastal raids. In the northeast can be found the resident super-power, the Flag of Mamluks Mamluks, although they are too busy most of the time with the creeping threat from the north in the form of the Flag of Ottomans Ottomans.

There is an ongoing religious war in the southern parts. In time, the Sunni Islam Sunni nations will mange to push the borders against the Fetishist and Coptic nations in the southwestern and southeastern parts respectively. The question remains whether they'll be able to put their religious abilities to good use, stop the attackers and perhaps even push them back. The Fetishist Fetishist religion is able to better adapt to situations the more it explores the world with each new faith providing a different cult with a different bonus. The cooperative Coptic.png Coptic religion starts with two of its bonuses in the bag from the get-go with one holy site already in Coptic hands and another in the process.

The break-down of the Northern African regions is as follows:

Government types

  • Government monarchy.png Monarchy government forms in the northern and eastern parts (mainly Iqta and Autocracy).
  • Government tribal.png Tribal government forms in the central and western parts (mostly Tribal Despotism and Tribal Monarchy).
  • The occasional Government theocracy.png Clerical State can be found sporadically.

Religions

  • Sunni Islam Sunni is the dominant religion in these parts (with the occasional Ibadi Islam Ibadi and Shiite Islam Shia).
  • Coptic.png Coptic in the eastern part (along with the only two Jewish.png Jewish provinces in the game).
  • Fetishist Fetishist in the southern parts.

Technology groups

  • Muslim technology group Muslim in the northern part (mostly).
  • East African technology group East African in the eastern part.
  • West African technology group West African in the central and western parts.

Culture groups

  • Maghrebi and Levantine in the northern part.
  • Cushitic and Sudanese in the eastern part.
  • Mande, Sahelian and West African in the central and western parts.

Formable / Reformable nationsEdit

Some of these nations don't exist at the 1444 campaign start. They can appear if another nation chooses to form them. In (parentheses) are the historical dates they first appear in, if available.

Revolter nationsEdit

These nations don't exist and also lack cores at the 1444 campaign start. They can still appear if Separatist rebels.png Separatist rebels manage to take control of their cultural provinces.


Regional Nations

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.

Egypt regionEdit

Nubian ideas
Notes:

For   Nubian and   Beja countries.


  Traditions:

+10% National tax modifier
+1 Diplomatic relation

  The Nile

+10% Goods produced modifier

  Nubian Heritage

−10% Stability cost modifier

  Warriors of the Sahara Desert

+1 Attrition for enemies

  Encourage Long-Distance Trade

+10% Caravan power

  Nubian Religious Unity

+2% Missionary strength

  Desert Cavalry

+10% Cavalry combat ability

  Fortified Strongholds

−10% Fort maintenance

  Ambition:

−5% Land maintenance modifier

Notes: This region holds provinces necessary for forming   Arabia and   Egypt. The provinces of Alexandria (358) and Qasr Ibrim (1234) are of religious importance for   Coptic nations; Alexandria is of significance for   Orthodox nations as well.

State Government Religion Tech group National ideas Culture group Capital Notes
  Makuria    Tribal Monarchy   Coptic   East African   Nubian Sudanese (Nubian) Qasr Ibrim (1234)
  Mamluks    Mamluk Government
  •   Sunni
  •   Shafi'i school
  Muslim   Mamluk Levantine (Egyptian) Cairo (361)

Guinea regionEdit

West African ideas
Notes:

For   West African countries.


  Traditions:

+15% National manpower modifier
+20% Looting speed

  Griot Tradition

+1 Possible advisor

  Salt Caravans

+10% Goods produced modifier

  Kola Nuts

+10% Global trade power

  Ancestors and Crescent

+20% Religious unity

  Royal Stables

−10% Cavalry cost

  The Great River

+5% Trade efficiency
−25% Envoy travel time

  Maintain Minor Kings

+1 Max promoted culture

  Ambition:

+1 Diplomat
State Government Religion Tech group National ideas Culture group Capital Notes
  Benin    Tribal Despotism   Fetishist   West African   Beninese West African (Yoruba) Benin (1147)
  Jolof    Tribal Despotism
  •   Sunni
  •   Maliki school
  West African   West African Sahelian (Senegambian) Wolof (1116)
  Kaabu    Tribal Monarchy   Fetishist   West African   West African Sahelian (Senegambian) Gabu (1114)
  • Releasable by   Mali
  • Available by date (1537)

Horn of Africa regionEdit

Generic ideas
Notes:

Generic Ideas for all countries that don't have one of the other groups.


  Traditions:

−10% Stability cost modifier
−10% Advisor costs

  Preserve our troops

+2.5% Discipline

  Tax Reform

+5% National tax modifier

  Regulated Contracts

−10% Mercenary maintenance

  Contract Law

+5% Global trade power

  Peasant levy

+5% National manpower modifier

  Mercantile Status

+5% Trade steering

  Strengthening Land Tenure

+5% Production efficiency

  Ambition:

+10% National tax modifier
Nubian ideas
Notes:

For   Nubian and   Beja countries.


  Traditions:

+10% National tax modifier
+1 Diplomatic relation

  The Nile

+10% Goods produced modifier

  Nubian Heritage

−10% Stability cost modifier

  Warriors of the Sahara Desert

+1 Attrition for enemies

  Encourage Long-Distance Trade

+10% Caravan power

  Nubian Religious Unity

+2% Missionary strength

  Desert Cavalry

+10% Cavalry combat ability

  Fortified Strongholds

−10% Fort maintenance

  Ambition:

−5% Land maintenance modifier
Somali ideas
Notes:

For   Somali,   Afar and   Harari countries.


  Traditions:

−10% Infantry cost
+15% Trade steering

  Maritime Heritage

−20% Light ship cost

  Qalqads

−20% Fort maintenance

  Somali Clans

+15% National manpower modifier

  Offensive Warfare

+10% Infantry combat ability

  Indian Ocean Trade

+10% Trade efficiency

  Corsairs of the Red Sea

+10% Light ship combat ability

  Arab and Persian Influx

−10% Advisor costs

  Ambition:

+20% Land force limit modifier

Notes: The province of Aksum (1227) is of religious importance for   Coptic nations. The provinces of Semien (2771) and Dembiya (2772) are the only   Jewish provinces in the game.

State Government Religion Tech group National ideas Culture group Capital Notes
  Adal    Iqta
  •   Sunni
  •   Shafi'i school
  Muslim   Somali Cushitic (Somali) Harer (1211)
  Ajuuraan    Clerical State
  •   Sunni
  •   Shafi'i school
  East African   Ajuuraan Cushitic (Somali) Merca (2775) Overlord of   Mogadishu
  Alodia    Tribal Monarchy   Coptic   East African   Nubian Sudanese (Nubian) Soba (2798)
  Aussa    Iqta
  •   Sunni
  •   Shafi'i school
  East African   Somali Cushitic (Afar) Ausa (2764)
  • Releasable by   Adal
  • Available by date (1573)
  Beja    Tribal Despotism
  •   Sunni
  •   Maliki school
  East African   Nubian Sudanese (Beja) Beja (1226)
  Damot    Autocracy   Coptic   East African   Generic Cushitic (Amhara) Damot (2762) Vassal of   Ethiopia
  Dongola    Tribal Monarchy
  •   Shia
  •   Ismaili school
  East African   Nubian Sudanese (Nubian) Dongola (1228)
  Ennarea    Autocracy   Coptic   East African   Generic Cushitic (Sidamo) Illubabor (2758)
  Ethiopia    Autocracy   Coptic   East African   Ethiopian Cushitic (Amhara) Gonder (1224) Overlord of   Damot and   Hadiya
  Hadiya    Autocracy
  •   Sunni
  •   Shafi'i school
  East African   Generic Cushitic (Sidamo) Hadiya (2760) Vassal of   Ethiopia
  Harar    Iqta
  •   Sunni
  •   Shafi'i school
  East African   Somali Cushitic (Harari) Harer (1211)
  • Releasable by   Adal
  • Available by date (1559)
  Hobyo    Iqta
  •   Sunni
  •   Shafi'i school
  East African   Somali Cushitic (Somali) Hobyo (2783)
  • Releasable by   Ajuuraan
  • Available by date (1650)
  Janjiro    Tribal Monarchy   Fetishist   East African   Generic Cushitic (Sidamo) Janjiro (4158)
  Kaffa    Autocracy   Coptic   East African   Kaffan Cushitic (Sidamo) Kaffa (2757)
  Majeerteen    Iqta
  •   Sunni
  •   Shafi'i school
  East African   Somali Cushitic (Somali) Hafun (2788)
  • Releasable by   Marehan
  • Available by date (1650)
  Marehan    Iqta
  •   Sunni
  •   Shafi'i school
  East African   Somali Cushitic (Somali) Galkayo (2784)
  Medri Bahri    Autocracy   Coptic   East African   Medri Bahri Cushitic (Tigray) Mendefera (2766)
  Mogadishu    Tribal Monarchy
  •   Sunni
  •   Shafi'i school
  East African   Mogadishan Cushitic (Somali) Mogadishu (1205) Vassal of   Ajuuraan
  Semien    Autocracy   Jewish   Muslim   Semien Cushitic (Amhara) Semien (2771) Releasable by   Ethiopia
  Shewa    Autocracy
  •   Sunni
  •   Shafi'i school
  East African   Generic Cushitic (Amhara) Ankober (2791) Releasable by   Ethiopia
  Warsangali    Iqta
  •   Sunni
  •   Shafi'i school
  East African   Somali Cushitic (Somali) Las Khorey (2789)
  Welayta    Autocracy   Fetishist   East African   Generic Cushitic (Sidamo) Welayta (2756)

Maghreb regionEdit

Berber ideas
Notes:

For countries in the   Maghrebi culture group.


  Traditions:

−25% Naval attrition
May raid coasts

  Barbary Pirates

+25% Naval force limit modifier

  Desert Warfare

+1 Attrition for enemies

  Trans-Saharan Trade

+10% Trade efficiency
+20% Caravan power

  Corsairs

+1 Yearly navy tradition
+10% Privateer efficiency

  Tuareg Cavalry

+10% Cavalry combat ability
+10% Looting speed

  Dual Diplomacy

+1 Diplomatic relation

  The Brothers Barbarossa

+20% Galley combat ability

  Ambition:

+10% Global trade power

Notes: This region holds provinces necessary to form   Algiers and   Tripoli.

State Government Religion Tech group National ideas Culture group Capital Notes
  Algiers    Iqta
  •   Sunni
  •   Maliki school
  Muslim   Berber Maghrebi (Algerian) Mitidja (338)
  Djerid    Tribal Monarchy
  •   Sunni
  •   Maliki school
  Muslim   Berber Maghrebi (Tunisian) Gafsa (352)
  Fez    Iqta
  •   Sunni
  •   Maliki school
  Muslim   Berber Maghrebi (Moroccan) Fez (343)
  • Releasable by   Morocco
  • Available by date (1472)
  Fezzan    Tribal Monarchy
  •   Sunni
  •   Maliki school
  Muslim   Berber Maghrebi (Tunisian) Fezzan (2448) Guaranteed by   Tunis
  Kabylia    Tribal Monarchy
  •   Sunni
  •   Maliki school
  Muslim   Berber Maghrebi (Berber) Kabylia (339)
  • Releasable by   Tunis
  • Available by date (1510)
  Marrakesh    Iqta
  •   Sunni
  •   Maliki school
  Muslim   Berber Maghrebi (Moroccan) Marrakech (344) Vassal of   Morocco
  Morocco    Iqta
  •   Sunni
  •   Maliki school
  Muslim   Moroccan Maghrebi (Moroccan) Fez (343) Overlord of   Marrakesh,   Sus and   Tafilalt.
  Mzab    Feudal Theocracy
  •   Ibadi
  •   Maliki school
  Muslim   Berber Maghrebi (Berber) Mzab (2457)
  Sus    Clerical State
  •   Sunni
  •   Maliki school
  Muslim   Berber Maghrebi (Berber) Sus (348) Vassal of   Morocco
  Tafilalt    Tribal Despotism
  •   Sunni
  •   Maliki school
  Muslim   Berber Maghrebi (Moroccan) Tafilalt (346) Vassal of   Morocco
  Tétouan    Iqta
  •   Sunni
  •   Maliki school
  Muslim   Berber Maghrebi (Moroccan) Tétouan (4561)
  Tlemcen    Iqta
  •   Sunni
  •   Maliki school
  Muslim   Berber Maghrebi (Berber) Tlemcen (336)
  Touggourt    Tribal Despotism
  •   Sunni
  •   Maliki school
  Muslim   Berber Maghrebi (Algerian) Touggourt (2456)
  Tripoli    Iqta
  •   Sunni
  •   Maliki school
  Muslim   Berber Maghrebi (Tunisian) Tripoli (354)
  Tunis    Iqta
  •   Sunni
  •   Maliki school
  Muslim   Tunisian Maghrebi (Tunisian) Tunis (341) Guaranteeing   Fezzan

Niger regionEdit

Hausan ideas
Notes:

For   Katsina,   Kano,   Zazzau and   Hausa.


  Traditions:

+1 Diplomat
+10% Domestic trade power

  Heirs of Bayajida

+1 Diplomatic relation

  Regnal Chronicles

+1 Yearly prestige

  Sarakunan Babba

+10% Production efficiency

  Sarakunan Kasuwa

+20% Caravan power

  Sarkin Yaki

−10% Shock damage received

  Sarkin Bayi

−10% Construction cost

  Borno Refugees

+10% Institution spread

  Ambition:

−10% Development cost
West African ideas
Notes:

For   West African countries.


  Traditions:

+15% National manpower modifier
+20% Looting speed

  Griot Tradition

+1 Possible advisor

  Salt Caravans

+10% Goods produced modifier

  Kola Nuts

+10% Global trade power

  Ancestors and Crescent

+20% Religious unity

  Royal Stables

−10% Cavalry cost

  The Great River

+5% Trade efficiency
−25% Envoy travel time

  Maintain Minor Kings

+1 Max promoted culture

  Ambition:

+1 Diplomat

Notes: This region holds provinces necessary for forming   Sokoto.

State Government Religion Tech group National ideas Culture group Capital Notes
  Bonoman    Tribal Monarchy   Fetishist   West African   West African West African (Aka) Bonoman (2254)
  Dagbon    Tribal Despotism   Fetishist   West African   West African West African (Dagomba) Dagbon (2256)
  Dahomey    Tribal Despotism   Fetishist   West African   Dahomey West African (Fon) Abomey (1140)
  Hausa    Tribal Despotism   Fetishist   West African   Hausan Sahelian (Hausa) Kebbi (2278)
  • Releasable by   Songhai
  • Available by date (1515)
  Jenné    Tribal Monarchy
  •   Sunni
  •   Maliki school
  West African   West African Mande (Bozo) Jenne (1134)
  Kano    Tribal Monarchy   Fetishist   West African   Hausan Sahelian (Hausa) Kano (1155)
  Katsina    Tribal Monarchy
  •   Sunni
  •   Maliki school
  West African   Hausan Sahelian (Hausa) Katsina (1149)
  Kong    Tribal Despotism
  •   Sunni
  •   Shafi'i school
  West African   West African Mande (Dyola) Kong (1125)
  Mali    Autocracy
  •   Sunni
  •   Maliki school
  West African   Malian Mande (Mali) Joma (1124)
  Mossi    Tribal Monarchy   Fetishist   West African   Mossi West African (Mossi) Wagadugu (1137)
  Nupe    Tribal Despotism
  •   Sunni
  •   Maliki school
  West African   West African West African (Nupe) Nupe (1145)
  Oyo    Tribal Despotism   Fetishist   West African   West African West African (Yoruba) Ife (1146)
  Yatenga    Tribal Despotism   Fetishist   West African   Mossi West African (Mossi) Yatenga (1135)
  • Releasable by   Mossi
  • Available by date (1540)
  Zazzau    Tribal Monarchy   Fetishist   West African   Hausan Sahelian (Hausa) Zazzau (1154)

Sahel regionEdit

Nubian ideas
Notes:

For   Nubian and   Beja countries.


  Traditions:

+10% National tax modifier
+1 Diplomatic relation

  The Nile

+10% Goods produced modifier

  Nubian Heritage

−10% Stability cost modifier

  Warriors of the Sahara Desert

+1 Attrition for enemies

  Encourage Long-Distance Trade

+10% Caravan power

  Nubian Religious Unity

+2% Missionary strength

  Desert Cavalry

+10% Cavalry combat ability

  Fortified Strongholds

−10% Fort maintenance

  Ambition:

−5% Land maintenance modifier
West African ideas
Notes:

For   West African countries.


  Traditions:

+15% National manpower modifier
+20% Looting speed

  Griot Tradition

+1 Possible advisor

  Salt Caravans

+10% Goods produced modifier

  Kola Nuts

+10% Global trade power

  Ancestors and Crescent

+20% Religious unity

  Royal Stables

−10% Cavalry cost

  The Great River

+5% Trade efficiency
−25% Envoy travel time

  Maintain Minor Kings

+1 Max promoted culture

  Ambition:

+1 Diplomat
State Government Religion Tech group National ideas Culture group Capital Notes
  Air    Tribal Despotism
  •   Sunni
  •   Maliki school
  West African   Air Sahelian (Tuareg) Air (2274)
  Kanem Bornu    Iqta
  •   Sunni
  •   Maliki school
  West African   Kanem Bornuan Sahelian (Kanuri) Borno (1157)
  Macina    Tribal Despotism
  •   Sunni
  •   Maliki school
  West African   West African Mande (Soninke) Wagadu (2245)
  Songhai    Iqta
  •   Sunni
  •   Maliki school
  West African   Songhai Mande (Songhai) Gao (1133)
  Timbuktu    Tribal Despotism
  •   Sunni
  •   Maliki school
  West African   West African Sahelian (Tuareg) Timbuktu (1132)
  Yao    Tribal Despotism
  •   Sunni
  •   Maliki school
  West African   West African Sahelian (Bilala) Yao (2288)

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.