Afghanistan

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Kingdom rankAfghanistan
Afghanistan.png
Primary culture
Afghan (Iranian)

Capital province
Kabul (447)

Government
IqtaGovernment monarchy.png

State religion
SunniSunni.png

Technology group
MuslimMuslim technology group
Afghan ideas
Traditions.png Traditions:
+10% Domestic trade power
+0.5 Yearly army tradition

Cost of reducing war exhaustion.png Pashtunwali

−10% Cost of reducing war exhaustion

Fort defense.png Shadows of the Hindu Kush

+25% Fort defense

National manpower modifier.png Tureh

+20% National manpower modifier

Diplomatic reputation.png Afghan Diaspora

+1 Diplomatic reputation

Cavalry combat ability.png Durrani Imperialism

+15% Cavalry combat ability

Legitimacy.png Institutionalised Loya Jirga

+1 Yearly legitimacy

Attrition for enemies.png Graveyard of Empires

+1 Attrition for enemies

Idea bonus.png Ambition:

+50% Hostile core-creation cost on us

Afghanistan is an Afghan country in Central Asia. As of update 1.23 in 1444 Afghanistan begins as a vassal of the Timurids with a high liberty desire. Prior to update 1.23 Afghanistan only appeared in later start dates though early on could be created by rebels. Starting in 1444 Afghanistan has six cores on the Afghan cultured provinces in the Flag of Timurids Timurids and a single Afghan core in Flag of Sistan Sistan. Afghanistan borders the Timurids to the north, Flag of Sistan Sistan to the west, Flag of Multan Multan, Flag of Kashmir Kashmir, and Flag of Ladakh Ladakh to the east, and Flag of Baluchistan Baluchistan to the south.

Decisions[edit]

Afghanistan can form Flag of Mughals Mughals.

Execute decision.pngForm Mughal Empire


$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.


 
Potential requirements

The country:

Allow

Flag of Mughals Mughals does not exist
The country:


Effects

Strategy[edit]

Starting Situation[edit]

Afghanistan begins making negative income each month. Some players might deal with this by demolishing the fort in Kandahar unless they want to resort to raising the tax output by depleting admin points in the poor terrain provinces. The fee for being a vassal being over one ducat per month will be substantial this early until the player achieves independence. The expenses for the Afghanistan in normal will generally be around six ducats per month.

Opening Moves[edit]

As a vassal the most common pursuit an Afghan player might make would be to leave it's subjugation by the Timurids. The player should be able to gain alliances with the other vassals of the Timurids, though if they wish to, this should be done as soon as possible as their overlord will quickly placate and influence it's vassals. The highest developed Timurid vassal with the most troops, Transoxiana, would be the most prioritized ally by most players. However, the player should take into consideration that Transoxiania will often start a war for independence before the player does.

It is recommend however for the player to try and acquire countries to support their independence. Castille and Ming will generally support the player but will have little contribution to such a far away war. Instead closer common countries to help support Afghanistan's independence are Mamluks or possibly Ajam. The player might want to improve relations with these countries if they are not ready to support them.

Some players might want to let Transoxiana start their independence war first as the nations supporting the players independence will be called into the war. Afghanistan for its participation is likely to receive some cores from the Timurids though it may be preferable to take occupy and annex land from the Timurids in a separate peace deal thus remaining a vassal. Remaining a vassal the player will likely able to gain powerful countries to support their independence and take more land in their own personal war for independence. A weaker Timurids missing land and Transoxiana will likely have more enemies wishing to support the independence of a rebellious vassal like Afghanistan.

Players trying to avoid Transoxiana starting an independence before they do might want to start their war as soon as they have acquired their preferred allies. It would be recommend to prioritize on making the Timurids cancel vassals over giving them afghan land to make future wars with the Timurids easier.

Mid Game[edit]

Once the player has secured independence, there are several options one can pursue. For example, one can pursue conquest into India and forming the Mughals, unlocking their powerful ideas as well as their permanent claims on the entire Indian region. Alternatively, one can pursue further conquest into the Iranian region and reform either Persia or the Timurids, depending on the player's preference, although Persia would be more recommended due to their better national ideas. After forming any of these nations, Afghanistan's future is promising and leaves it poised to dominate the Central Asian region or the Indian region, or both.

Achievements[edit]

True Heir of Timur icon
True Heir of Timur
Starting as a Timurid subject, form the Mughals and conquer India by 1550.