Administrative idea group events

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Administrative idea group events[1] are the part of the idea group events which require to have unlocked the administrative idea group.

Five years pulse events[edit | edit source]

id

Msg event.pngCentralization Yields Benefits


Thanks to our centralizing policies we are better able to control the administration of our state, yielding benefits for all.


 
Trigger conditions

The country:

  • has enabled the Administrative idea group.png administrative ideas.
  • does not have the modifier “Centralized State”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
This is good news

The country gets the modifier “Centralized State” for 10 years with the following effects:

  • Yearly corruption −0.10 yearly corruption,
  • Autonomy.png −0.05 monthly autonomy change.

If the country is not primitive and has not enacted one of the highest tier government reforms

  • then it gains 15 government reform progress.
id

Msg event.pngProvinces Frustrated by Lack of Autonomy


Our Centralizing policies have lead many in the provinces to feel that they have lost a lot of autonomy. There is talk of revolt in the air.


 
Trigger conditions

The country:

  • has enabled the Administrative idea group.png administrative ideas.
  • owns a city that:
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
Let them revolt

A random province of the country that is connected to the capital but not the capital itself:

  • gains Local unrest.png10 local unrest.
Event button 547.png
Give concessions

If the country has not enacted one of the highest tier government reforms

  • then it loses 25 government reform progress.
  • else the country:
    • loses Yearly prestige.png10 prestige.
    • loses Administrative power.png25 administrative power
id

Msg event.pngProvinces want even more autonomy


One of our provincial governors has figured out, that under our current decentralized policies he could go into business for himself. The fact that the army he has managed to raise is way too small to support such a claim doesn't seem to worry him much.


 
Trigger conditions

The country:

  • has enabled the Administrative idea group.png administrative ideas.
  • owns a city that:
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
Give him the autonomy he wants

A random province of the country that is connected to the capital but not the capital itself:

  • gains Local autonomy.png25 local autonomy.
Event button 547.png
Rein them in

The country:

  • loses Military power.png50 military power.
id

Msg event.pngPoor payments


A number of other countries have been tardy in paying their mercenaries. This has created a number of captains who need to pay their men. They are ready to accept contracts from us at a lower price, providing we will actually pay.


 
Trigger conditions

The country:

  • has enabled the Administrative idea group.png administrative ideas.
  • does not have the modifier “Trust from Mercenaries”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
In us they trust

The country gets the modifier “Trust from Mercenaries” for 10 years with the following effect:

  • Mercenary maintenance.png −10% mercenary maintenance.
id

Msg event.pngGlut of Mercenary Companies


Which war ended? Who can say, was it several or just one big one? It matters not but a number of unemployed mercenary companies have arrived in our realm looking for work. One man's war is another man's opportunity. We have the war and they seek the opportunity.


 
Trigger conditions

The country:

  • has enabled the Administrative idea group.png administrative ideas.
  • does not have the modifier “Glut of Mercenary Companies”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
We are the land of opportunity

More mercenaries will become available for 10 years.

(hidden) The country gets the modifier “Glut of Mercenary Companies” for 10 years with the following effect:
  • Mercenary manpower.png +50% mercenary manpower.
id

Msg event.pngGenerous Terms


The one thing we couldn't resent more are the ruinous rates of interest we are charged. However, our solid administration has convinced our creditors that perhaps the interest rate is too high and they have agreed that a small reduced is merited, at least for a while.


 
Trigger conditions

The country:

  • has enabled the Administrative idea group.png administrative ideas.
  • has taken at least 1 loan.
  • does not have the modifier “Generous Terms”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
We approve!

The country gets the modifier “Generous Terms” for 10 years with the following effect:

  • Interest per annum.png −0.25 interest per annum.
id

Msg event.pngGood Advice


Good advice is sometimes hard to come by but these days the number of people coming forward to advise us is increasing nicely. This gives us more choice than ever before.


 
Trigger conditions

The country:

  • has enabled the Administrative idea group.png administrative ideas.
  • does not have the modifier “Good Advice”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
Let us review the candidates

The country gets the modifier “Good Advice” for 10 years with the following effect:

  • Possible advisors.png +1 possible advisors.

If the country is not primitive and has not enacted one of the highest tier government reforms

  • then it gains 15 government reform progress.
id

Msg event.pngShow people our Resilience


Our state is under pressure but it is time to show our resilience in the face of adversity. It is time for boys to step up and become men, for men to show the world what they are made of. Together we can go forward.


 
Trigger conditions

The country:

  • has enabled the Administrative idea group.png administrative ideas.
  • has a Stability.png stability of less than 3.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
It is time!
If the country has a stability of less than +3,
  • then it gains Stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.
id

Msg event.pngSupport the War


Our people are weary of this war, but their spirit is strong. They are ready to give one more effort for victory. We will be victorious.


 
Trigger conditions

The country:

  • has enabled the Administrative idea group.png administrative ideas.
  • has a War exhaustion.png war exhaustion of at least 4.
  • is at War.png war.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
Onward to Victory

The country:

  • loses War exhaustion.png2 war exhaustion.
id

Msg event.pngFailed Administration


Our administration has failed our people. Instead of justice for all there is justice for the few. It is undermining the very support of our state.


 
Trigger conditions

The country:

  • has enabled the Administrative idea group.png administrative ideas.
  • has a Stability.png stability of at least −2.
Is triggered only by

the five year pulse I.

Base weight: 100
Modifiers:

The country is Flag of Portugal Portugal: ×2


Event button 547.png
It is a sad state of affairs

The country:

  • loses Stability.png1 stability.
Event button 547.png
The state will be supported by gold instead

If the country has not enacted one of the highest tier government reforms

  • then it loses Reform progress growth.png75 government reform progress.
  • else it gains Corruption.png1 corruption.
id

Msg event.pngPayment Demands


Sensing that we may need them more than they need us, various mercenary captains have banded together to demand higher pay.


 
Trigger conditions

The country:

  • has enabled the Administrative idea group.png administrative ideas.
  • is at War.png war.
  • has at least 1 mercenary regiment.
  • does not have the modifier “Payment Demands”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
What can we do?

The country gets the modifier “Payment Demands” for 10 years with the following effect:

  • Mercenary maintenance.png +50% mercenary maintenance.

Footnotes[edit | edit source]

  1. These events can be found in /Europa Universalis IV/events/ideagroups.txt.