Additional denominations

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See also: Religion

Dharmic[edit]

Hindu [edit]

Hindu icon
Hinduism is the term for a wide range of polytheistic Indian traditions with a common pantheon.
One of the oldest religions in the game, Hinduism primarily exists in India and parts of South East Asia, where it has been losing ground to Buddhism and Islam.

All Hindu nations receive:

  • Tolerance own.png+1 Tolerance of the True Faith
  • Tolerance heathen.png+1 Tolerance of heathens
  • Brahmins influence.png +20% Brahmins influence with the Dharma.png Dharma DLC
  • Possible heresies: Bhaktis

With the Wealth of Nations.png Wealth of Nations DLC, Hindu rulers are allowed to pick their deity through the Religion screen. This choice lasts for the life of the ruler or until an event changes it. All Hindu rulers have unique special event paths that allow them to improve the ruler's base Monarch power generation as well as other positive effects.

Each deity also grants two bonuses to the nation:

Deity Effects Description
Ganesha.png Ganesha
  • Diplomatic reputation.png+1 Diplomatic reputation
  • Improve relations.png+20% Improve relations
Ganesha is the god of knowledge and beginnings, the Lord of Obstacles.
Ganga.png Ganga
  • Construction cost.png−10% Construction cost
  • Interest per annum.png−0.25 Interest per annum
Ganga is the goddess of the sacred river, Ganges, who purifies and redeems.
Hindu Deity Shakti Shakti
  • Discipline.png+5% Discipline
  • Siege ability.png+5% Siege ability
Shakti is the goddess of power and dynamic energy.
Hindu Deity Shiva Shiva
  • Core-creation cost.png−10% Core creation cost
  • Aggressive expansion impact.png−5% Aggressive expansion impact
Shiva is the god of transformation through destruction and the Lord of Dance.
Hindu Deity Surya Surya
  • National tax modifier.png+10% National tax modifier
  • Trade efficiency.png+10% Trade efficiency
Surya is the god of the sun, courage and will.
Vishnu.png Vishnu
  • Missionary strength.png+2% Missionary strength
  • Fort defense.png+20% Fort defense
Vishnu is the all-pervading god who sustains the world.

A Hindu Republic chooses a new deity every time a new leader is elected (4–8 years depending on republic type and choice). Such countries can rapidly change their status to adjust to game circumstances.

Sikh [edit]

Sikh icon
Sikhism is the faith founded by Guru Nanak around the turn of the 16th century in the Punjab. A monotheistic religion, Sikhism was born in an area where Islam and Hinduism mixes but is in many ways unlike either.
No province or country starts with Sikh religion in the game but it will likely appear some decades from the start.

Sikhism can appear by event from 1480 in a cluster of up to three provinces each of which either is Hindu and borders a Muslim province, or vice versa. It is more likely to appear in Panjabi-culture provinces and Doaba in particular. After 1515, it can appear from time to time in individual provinces in northern Indian, Tibetan, Mashriq and Arabia regions at different times up to 1550. The event will convert up to 3 provinces and give religious zeal

All Sikh nations receive:

  • Morale of armies.png+10% Morale of armies
  • Military technology cost−10% Military technology cost
  • Possible heresies: Masandis

All Sikh provinces receive:

  • Local missionary strength.png−1% Local missionary strength[1]
Sikh gurus
Main article: Sikh events

Nations following the Sikh faith gain access to events related to the succession of Sikh Gurus. Each event gives a predetermined national modifier and clears the modifier for the previous guru.

Guru (Event) Year Effect
Guru Angad 1539 Technology cost.png −5% Technology cost
Guru Amar Das 1552
  • Missionary strength.png +2% Missionary strength
  • National unrest.png −2 National unrest
Guru Ram Das 1574 Stability cost modifier.png −10% Stability cost modifier
Guru Arjan 1581 Diplomatic technology cost −5% Diplomatic technology cost
Guru Hargobind 1606 Discipline.png +5% Discipline
Guru Har Rai 1644 Diplomatic reputation.png +1 Diplomatic Reputation
Guru Har Krishan 1661
  • Diplomatic relations.png −1 Diplomatic relations
Guru Tegh Bahadur 1665 Tolerance heretic.png +4 Tolerance of heretics
Guru Gobind Singh 1675
  • Discipline.png +5% Discipline
  • Religious unity.png +20% Religious unity
Guru Granth Sahib 1708
  • State maintenance.png -15% State maintenance
  • Missionaries.png +1 Missionary

Or

  • Army drill gain modifier.png +50% Army Drill gain modifier
  • Army drill decay modifier.png -25% Regiment drill loss

Other denominations[edit]

A few additional religions exist at the start date of 1444 that do not fit into any of the other main religious groups. These include Judaism and Zoroastrianism, both of which are confined to a small number of provinces at the start date with no nation having them as their state religion. They can, however, be played through releasing vasals, by going bankrupt while only owning provinces of that religion, or through the use of the custom nation designer. While a few unique decisions and events exist for nations of these religions, they are far less fleshed out than the more major religions in the game, such as the Catholic and Sunni faiths.

Jewish [edit]

Jewish icon
The oldest Abrahamic religion in the game, Judaism builds upon the Torah and the traditions and scriptures of the Jewish people going back over 3000 years.
By the start of the game the Jewish faith is a minority faith in most of the world and only exist in the small provinces of Semien and Dembiya in Ethiopia.

All Jewish countries receive:

  • Tolerance own.png+2 Tolerance of the true faith
  • Possible advisors.png+1 Possible advisors
  • Possible heresies: Samaritan, Karaite

All Jewish provinces receive:

  • Local missionary strength.png−2% Local missionary strength[1]

NB: Semien and Dembiya, owned by Ethiopia in 1444, are the only Jewish provinces. In version 1.14 there is a chance to generate Jewish Tribal Kingdom in Random New World.

Zoroastrian [edit]

Zoroastrian icon
Zoroastrian religion is the traditional faith of the Iranian peoples and the old Persian Empire. Zoroastrians are monotheists and follow the teachings of the prophet of Zoroaster.
By the start of the game Zoroastrianism has been in decline for centuries following the Islamic conquest of Iran and apart from a concentration around the province of Yazd they exist only as minorities in India and Persia not represented in the game.

Modifiers for being Zoroastrian are:

  • Tolerance own.png+2 Tolerance of the true faith
  • Trade efficiency.png+10% Trade efficiency
  • Possible heresies: Mazdaki, Manichean

All Zoroastrian provinces receive:

  • Local missionary strength.png−2% Local missionary strength[1]

NB: Yazd, owned by the Timurids in 1444, is the only Zoroastrian province, and only until 1504 when it changes to Sunni.

References[edit]

  1. 1.0 1.1 1.2 This means that these provinces are harder to convert.
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology