North America super-region

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The regional divisions of the North American super-region.
North America super-region
California region
Canada region
Cascadia region
Great Lakes region
Great Plains region
Hudson Bay region
Mississippi region
Northeast region
Rio Grande region
Southeast region

North America super-region in 1444 is a rather homogeneous area in terms of government form, religion and technology group. While the land is mostly uncolonized the player will be able to find here many nations which consist mostly of OPM migratory tribes and sport unique mechanics available only to natives on the American continent. Due to the big technology gap between the native nations here and outside forces the majority of them get conquered early on in the game, unless a single power managed to unify enough of the minor nations under one banner before trying to oppose the invading forces. The provinces in this area belong to colonial regions which if colonized by an outside nation (not from the continent) will form a Subject colony icon.png colonial nation once enough of them have been settled in a single colonial region. The new nation will be a subject of its mother nation until it will declare and win an independence war.

The break-down of the North America super-region is as follows:

Government types

  • All nations in these parts are governed by Government tribal.png Native Councils.

Religions

  • All nations in these parts follow the Totemism Totemist religion.

Technology groups

  • All nations in these parts belong to the North American technology group North American technology group.

Culture groups

  • Central Algonquian in the central and northern parts.
  • Na-Déné, Penutian and Sonoran in the western part.
  • Plains Algonquian and Siouan in the central part.
  • Apachean, Caddoan and Muskogean in the southern part.
  • Eastern Algonquian and Iroquoian in the eastern part.

Formable / Reformable nations[edit | edit source]

Some of these nations don't exist at the 1444 campaign start. They can appear if another nation chooses to form them.

Revolter nations[edit | edit source]

These nations don't exist and also lack cores at the 1444 campaign start. They can still appear if Separatist rebels.png Separatist rebels manage to take control of their cultural provinces.


Regional nations

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the countries article.

California region[edit | edit source]

American Southwest ideas
Notes:

For Native Tribes whose Culture icon.png culture is either in the Apachean group or the Sonoran group but whose Primary culture.png primary culture is not Kiowa or Shoshone


Traditions.png Traditions:

+100% Prestige from land battles
May recruit female generals

Idea cost.png The Old Tales

−10% Idea cost

Reinforce speed.png Four Clans

+15% Reinforce speed

Morale of armies.png Raiding Nomads

+10% Morale of armies

Development cost.png Prosperous Sedentarism

−10% Development cost

Fort defense.png The Grand Canyon

+15% Fort defense

Attrition for enemies.png Into the Desert

+1 Attrition for enemies

Aggressive expansion impact.png Far West

−10% Aggressive expansion impact

Idea bonus.png Ambition:

−0.05 Monthly autonomy change
Pueblo ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Notes:

For Flag of Pueblo Pueblo, Flag of Zia Zia and Flag of Zuni Zuni.


Traditions.png Traditions:

+25% National garrison growth
−15% Advisor costs

Advisor cost.png Ancient Pueblo Legacy

−10% Advisor cost

Construction cost.png Adobe Architecture

−10% Construction cost

Fort defense.png Mesa Settlements

+15% Fort defense

Trade efficiency.png Cotton Weaving

+10% Trade efficiency

Stability cost modifier.png Kachina Dolls

−10% Stability cost modifier

Tolerance of the true faith.png Clown Societies

+2 Tolerance of the true faith
+10% Religious unity

Yearly prestige.png Legend of Cibola

+1 Yearly prestige

Idea bonus.png Ambition:

+10% Morale of armies

Notes: This region holds provinces necessary for forming Flag of California California.

State Government Religion Tech group National ideas Culture group Capital Notes
Acoma.png Acoma Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock American Southwest Sonoran (Pueblo) Acoma (2495)
Apache.png Apache Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock American Southwest Apachean (Eastern Apache) Ndee (879)
Isleta.png Isleta Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock American Southwest Sonoran (Pueblo) Naflat (4631)
Navajo.png Navajo Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock American Southwest Apachean (Navajo) Kinyaa'aanii (878)
Ohkay Owingeh.png Ohkay Owingeh Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock American Southwest Sonoran (Pueblo) Ohkay Owingeh (880)
Pima.png Pima Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock American Southwest Sonoran (Piman) Akimel (877)
Yaqui.png Yaqui Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock American Southwest Sonoran (Piman) Yaqui (862)
Yokuts.png Yokuts Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock California Native Penutian (Yokuts) Choinumni (4636)
Zia.png Zia Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Pueblo Sonoran (Pueblo) Tsi'ya (4632)
Zuni.png Zuni Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Pueblo Sonoran (Pueblo) Shiwinna (2494)

Canada region[edit | edit source]

Northeastern Woodlands ideas
Notes:

For Native Tribes whose Culture icon.png culture is either in the Central Algonquian, Eastern Algonquian or Iroquoian group or whose Primary culture.png primary culture is Chiwere or Osage


Traditions.png Traditions:

+50% Naval forcelimit modifier
+5% Ship durability

Fort defense.png Turtle Clan

+15% Fort defense

Max promoted cultures.png Deer Clan

+1 Max promoted culture
−25% Promote culture cost

Manpower recovery speed.png Bear Clan

+20% Manpower recovery speed

Diplomatic reputation.png Wolf Clan

+1 Diplomatic reputation

Morale of armies.png Marten Clan

+10% Morale of armies

Improve relations.png Eagle Clan

+10% Improve relations
−25% Cost to fabricate claims

Global settler increase.png Crane Clan

+20 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation

Notes: This region holds provinces necessary for forming Flag of Quebec Quebec.

State Government Religion Tech group National ideas Culture group Capital Notes
Algonquin.png Algonquin Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Central Algonquian (Anicinabe) Weskarini (992)
Attignawantan.png Attignawantan Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Huron) Attignawantan (988)
Attigneenongnahac.png Attigneenongnahac Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Huron) Attigneenongnahac (989)
Arendaronon.png Arendaronon Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Huron) Arendaronon (2585)
Attiwandaron.png Attiwandaron Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Tionontate) Onguhiara (987)
Innu.png Innu Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Central Algonquian (Innu-Naskapi) Pekuakamiulnuatsh (2579)
Mikmaq.png Mikmaq Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Eastern Algonquian (Mikmaq) Piktuk (4891)
Maliseet.png Maliseet Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Eastern Algonquian (Maliseet) Madawaska (2571)
Mississage.png Mississage Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Central Algonquian (Anishinabe) Missisage (2671)
Osheaga.png Osheaga Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Laurentian) Osheaga (993)
Stadacona.png Stadacona Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Laurentian) Stadacona (994)
Ottawa.png Ottawa Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Central Algonquian (Anishinabe) Odawa (2587)
Tahontaenrat.png Tahontaenrat Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Huron) Tahontaenrat (2670)
Tionontate.png Tionontate Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Tionontate) Tionontate (2586)

Cascadia region[edit | edit source]

North Western Native ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Notes:

For countries whose Culture icon.png primary culture is either Athabascan, Chinook, Haida or Salish


Traditions.png Traditions:

+10% Morale of armies
+50% Chance of new heir

Infantry shock.png Raid Warfare

+0.5 Infantry shock
−20% Change rival cost

Tolerance of the true faith.png Brother Salmon

+1 Tolerance of the true faith

Improve relations.png Potlatch

+20% Improve relations
−2 National unrest

Possible advisors.png Mother and Father

+1 Possible advisor
+10% Female advisor chance

Prestige decay.png Totem Poles

−1% Prestige decay
−10% Stability cost modifier

Land leader maneuver.png Canoe People

+1 Land leader maneuver

Max promoted cultures.png Division as a Strength

+1 Max promoted culture
−25% Promote culture cost

Idea bonus.png Ambition:

−1% Yearly army tradition decay
Plains Native ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Notes:

For countries whose Primary culture.png is Chipewyan, Kiowa, Shoshone or is in the Plains Algonquian, Siouan or Caddoan group but is not Caddo culture


Traditions.png Traditions:

+1 Tolerance of the true faith
−25% State maintenance

Migration cost.png Dwellers of Tipis

−20% Migration cost

Land fire damage.png Bow Archery

+10% Land fire damage

Development cost.png Bison Hunters

−10% Development cost
−10% Land attrition

Diplomatic reputation.png Peaceful People

+1 Diplomatic reputation
−10% Stability cost modifier

National unrest.png Sun Dance

−2 National unrest

Yearly prestige.png Plains Sign Language

+0.5 Yearly prestige

Cavalry to infantry ratio.png Horse Riders

+10% Cavalry to infantry ratio
−20% Envoy travel time
+10% Movement speed

Idea bonus.png Ambition:

−10% Infantry cost
State Government Religion Technology group National ideas Culture group Capital Notes
Chinook.png Chinook Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock North Western Native Penutian (Chinook) Tsinuk (873)
Haida.png Haida Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock North Western Native Na-Déné (Haida) Haida (2022)
Salish.png Salish Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock North Western Native Penutian (Salish) Duwamish (874)
Shoshone.png Shoshone Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Sonoran (Shoshone) Banakwut (2020)

Great Lakes region[edit | edit source]

Northeastern Woodlands ideas
Notes:

For Native Tribes whose Culture icon.png culture is either in the Central Algonquian, Eastern Algonquian or Iroquoian group or whose Primary culture.png primary culture is Chiwere or Osage


Traditions.png Traditions:

+50% Naval forcelimit modifier
+5% Ship durability

Fort defense.png Turtle Clan

+15% Fort defense

Max promoted cultures.png Deer Clan

+1 Max promoted culture
−25% Promote culture cost

Manpower recovery speed.png Bear Clan

+20% Manpower recovery speed

Diplomatic reputation.png Wolf Clan

+1 Diplomatic reputation

Morale of armies.png Marten Clan

+10% Morale of armies

Improve relations.png Eagle Clan

+10% Improve relations
−25% Cost to fabricate claims

Global settler increase.png Crane Clan

+20 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
Plains Native ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Notes:

For countries whose Primary culture.png is Chipewyan, Kiowa, Shoshone or is in the Plains Algonquian, Siouan or Caddoan group but is not Caddo culture


Traditions.png Traditions:

+1 Tolerance of the true faith
−25% State maintenance

Migration cost.png Dwellers of Tipis

−20% Migration cost

Land fire damage.png Bow Archery

+10% Land fire damage

Development cost.png Bison Hunters

−10% Development cost
−10% Land attrition

Diplomatic reputation.png Peaceful People

+1 Diplomatic reputation
−10% Stability cost modifier

National unrest.png Sun Dance

−2 National unrest

Yearly prestige.png Plains Sign Language

+0.5 Yearly prestige

Cavalry to infantry ratio.png Horse Riders

+10% Cavalry to infantry ratio
−20% Envoy travel time
+10% Movement speed

Idea bonus.png Ambition:

−10% Infantry cost
State Government Religion Tech group National ideas Culture group Capital Notes
Cahokia.png Cahokia Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Central Algonquian (Illini) Cahokia (917)
Chalaghawtha.png Chalaghawtha Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Central Algonquian (Shawnee) Chalahgawtha (2525)
Fox.png Fox Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Siouan (Chiwere) Bodewadmik (944)
Kaskaskia.png Kaskaskia Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Central Algonquin (Illini) Kaskankaham (916)
Miami.png Miami Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Central Algonquian (Illini) Atchakangouen (943)
Ojibwe.png Ojibwe Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Central Algonquian (Anishinabe) Noquet (4898)
Oneota.png Oneota Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Siouan (Chiwere) Meskwaki (913)
Osage.png Osage Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Siouan (Osage) Waapi-nipi (2524)
Peoria.png Peoria Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Central Algonquin (Illini) Peewareewa (915)
Potawatomi.png Potawatomi Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Central Algonquian (Anishinabe) Michigami (945)
Sioux.png Sioux Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Siouan (Dakota) Bdewekhantunwan (2517)

Great Plains region[edit | edit source]

Plains Native ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Notes:

For countries whose Primary culture.png is Chipewyan, Kiowa, Shoshone or is in the Plains Algonquian, Siouan or Caddoan group but is not Caddo culture


Traditions.png Traditions:

+1 Tolerance of the true faith
−25% State maintenance

Migration cost.png Dwellers of Tipis

−20% Migration cost

Land fire damage.png Bow Archery

+10% Land fire damage

Development cost.png Bison Hunters

−10% Development cost
−10% Land attrition

Diplomatic reputation.png Peaceful People

+1 Diplomatic reputation
−10% Stability cost modifier

National unrest.png Sun Dance

−2 National unrest

Yearly prestige.png Plains Sign Language

+0.5 Yearly prestige

Cavalry to infantry ratio.png Horse Riders

+10% Cavalry to infantry ratio
−20% Envoy travel time
+10% Movement speed

Idea bonus.png Ambition:

−10% Infantry cost
State Government Religion Tech group National ideas Culture group Capital Notes
Arapaho.png Arapaho Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Plains Algonquian (Arapaho) Hiraaca (2510)
Comanche.png Comanche Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Sonoran (Shoshone) Só'taeo'o (1809)
Kiowa.png Kiowa Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Sonoran (Kiowa) Ashshipite (2503)
Lakota.png Lakota Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Siouan (Dakota) Ithanktunwan (907)
Pawnee.png Pawnee Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Caddoan (Pawnee) Tsawi (901)
Wichiyena.png Wichiyena Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Siouan (Dakota) Saone (4901)

Hudson Bay region[edit | edit source]

Northeastern Woodlands ideas
Notes:

For Native Tribes whose Culture icon.png culture is either in the Central Algonquian, Eastern Algonquian or Iroquoian group or whose Primary culture.png primary culture is Chiwere or Osage


Traditions.png Traditions:

+50% Naval forcelimit modifier
+5% Ship durability

Fort defense.png Turtle Clan

+15% Fort defense

Max promoted cultures.png Deer Clan

+1 Max promoted culture
−25% Promote culture cost

Manpower recovery speed.png Bear Clan

+20% Manpower recovery speed

Diplomatic reputation.png Wolf Clan

+1 Diplomatic reputation

Morale of armies.png Marten Clan

+10% Morale of armies

Improve relations.png Eagle Clan

+10% Improve relations
−25% Cost to fabricate claims

Global settler increase.png Crane Clan

+20 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
Plains Native ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Notes:

For countries whose Primary culture.png is Chipewyan, Kiowa, Shoshone or is in the Plains Algonquian, Siouan or Caddoan group but is not Caddo culture


Traditions.png Traditions:

+1 Tolerance of the true faith
−25% State maintenance

Migration cost.png Dwellers of Tipis

−20% Migration cost

Land fire damage.png Bow Archery

+10% Land fire damage

Development cost.png Bison Hunters

−10% Development cost
−10% Land attrition

Diplomatic reputation.png Peaceful People

+1 Diplomatic reputation
−10% Stability cost modifier

National unrest.png Sun Dance

−2 National unrest

Yearly prestige.png Plains Sign Language

+0.5 Yearly prestige

Cavalry to infantry ratio.png Horse Riders

+10% Cavalry to infantry ratio
−20% Envoy travel time
+10% Movement speed

Idea bonus.png Ambition:

−10% Infantry cost

Notes: This region holds provinces necessary for forming Flag of Quebec Quebec.

State Government Religion Tech group National ideas Culture group Capital Notes
Assiniboine.png Assiniboine Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Siouan (Nakota) Amahami (2016)
Blackfoot.png Blackfoot Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Plains Algonquian (Blackfoot) Kainaa (2004)
Cheyenne.png Cheyenne Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Plains Algonquian (Cheyenne) Makandwewin (4902)
Cree.png Cree Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Central Algonquian (Cree) Kesagami (2589)
Nakawe.png Nakawe Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Plains Algonquian (Bungi) Wappus (2593)
Nehiyaw.png Nehiyaw Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Plains Algonquian (Plains Cree) Mahmikiwiniyak (2596)

Mississippi region[edit | edit source]

Northeastern Woodlands ideas
Notes:

For Native Tribes whose Culture icon.png culture is either in the Central Algonquian, Eastern Algonquian or Iroquoian group or whose Primary culture.png primary culture is Chiwere or Osage


Traditions.png Traditions:

+50% Naval forcelimit modifier
+5% Ship durability

Fort defense.png Turtle Clan

+15% Fort defense

Max promoted cultures.png Deer Clan

+1 Max promoted culture
−25% Promote culture cost

Manpower recovery speed.png Bear Clan

+20% Manpower recovery speed

Diplomatic reputation.png Wolf Clan

+1 Diplomatic reputation

Morale of armies.png Marten Clan

+10% Morale of armies

Improve relations.png Eagle Clan

+10% Improve relations
−25% Cost to fabricate claims

Global settler increase.png Crane Clan

+20 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
Southeastern Woodlands ideas
Notes:

For Native Tribes whose Culture icon.png culture is in the Muskogean group or whose Culture icon.png primary culture is Caddo


Traditions.png Traditions:

−1 National unrest
+10% National tax modifier

Core-creation cost.png Mississippian Legacy

−15% Core-creation cost

Stability cost modifier.png Matrilineal Lineage

−10% Stability cost modifier
May recruit female generals

Trade efficiency.png Refined Ceramics

+10% Trade efficiency

Production efficiency.png Cultivation of the Earth

+10% Production efficiency
−10% Land attrition

Construction cost.png Mound Builders

−10% Construction cost

Improve relations.png Exogamous Marriages

+15% Improve relations

Discipline.png Stomp Dancers

+5% Discipline

Idea bonus.png Ambition:

+1 Attrition for enemies
State Government Religion Tech group National ideas Culture group Capital Notes
Abihka.png Abihka Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Creek) Abihka (2531)
Anilco.png Anilco Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Yoron) Anilco (895)
Atahachi.png Atahachi Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Creek) Mabila (2532)
Caddo.png Caddo Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Caddoan (Caddo) Kadohadacho (894)
Casqui.png Casqui Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Yoron) Casqui (897)
Chickasaw.png Chickasaw Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea bonus.png Chickasaw Muskogean (Chickasaw) Chickasha (919)
Chisca.png Chisca Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Yuchi) Ouasioto (941)
Choctaw.png Choctaw Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Choctaw) Chahta (920)
Coweta.png Coweta Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Creek) Coweta (925)
Hathawekela.png Hathawekela Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Central Algonquian (Shawnee) Tatteroa (4888)
Kispoko.png Kispoko Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Central Algonquian (Shawnee) Shatteras (2526)
Natchez.png Natchez Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Natchez) Natchez (2529)
Natchitoches.png Natchitoches Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Caddoan (Caddo) Natchitoches (2014)
Pacaha.png Pacaha Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Yoron) Pacaha (4923)
Quizquiz.png Quizquiz Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Yoron) Yazoo (2528)

Northeast America region[edit | edit source]

Northeastern Woodlands ideas
Notes:

For Native Tribes whose Culture icon.png culture is either in the Central Algonquian, Eastern Algonquian or Iroquoian group or whose Primary culture.png primary culture is Chiwere or Osage


Traditions.png Traditions:

+50% Naval forcelimit modifier
+5% Ship durability

Fort defense.png Turtle Clan

+15% Fort defense

Max promoted cultures.png Deer Clan

+1 Max promoted culture
−25% Promote culture cost

Manpower recovery speed.png Bear Clan

+20% Manpower recovery speed

Diplomatic reputation.png Wolf Clan

+1 Diplomatic reputation

Morale of armies.png Marten Clan

+10% Morale of armies

Improve relations.png Eagle Clan

+10% Improve relations
−25% Cost to fabricate claims

Global settler increase.png Crane Clan

+20 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
State Government Religion Tech group National ideas Culture group Capital Notes
Abenaki.png Abenaki Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Eastern Algonquian (Abenaki) Sokoki (2564)
Cayuga.png Cayuga Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Iroquois) Gayogohono (959)
Erie.png Erie Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Tionontate) Erielhonan (954)
Lenape.png Lenape Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Eastern Algonquian (Delaware) Sakimauchheening (956)
Mahican.png Mahican Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Eastern Algonquian (Mahican) Mahican (969)
Mohawk.png Mohawk Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Iroquois) Kanien'kehaka (964)
Oneida.png Oneida Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Iroquois) Onyo'taaka (961)
Onondaga.png Onondaga Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Iroquois) Onondagaono (960)
Penobscot.png Penobscot Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Eastern Algonquian (Abenaki) Penapawsket (971)
Pequot.png Pequot Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Eastern Algonquian (Pequot) Pequot (2010)
Seneca.png Seneca Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Iroquois) Onodowaga (958)
Susquehannock.png Susquehannock Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Susquehannock) Atrakwaye (2557)
Wampanoag.png Wampanoag Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Eastern Algonquian (Massachusset) Nipmuc(966)
Wenro.png Wenro Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Iroquoian (Tionontate) Wenrohonon (4872)

Rio Grande region[edit | edit source]

American Southwest ideas
Notes:

For Native Tribes whose Culture icon.png culture is either in the Apachean group or the Sonoran group but whose Primary culture.png primary culture is not Kiowa or Shoshone


Traditions.png Traditions:

+100% Prestige from land battles
May recruit female generals

Idea cost.png The Old Tales

−10% Idea cost

Reinforce speed.png Four Clans

+15% Reinforce speed

Morale of armies.png Raiding Nomads

+10% Morale of armies

Development cost.png Prosperous Sedentarism

−10% Development cost

Fort defense.png The Grand Canyon

+15% Fort defense

Attrition for enemies.png Into the Desert

+1 Attrition for enemies

Aggressive expansion impact.png Far West

−10% Aggressive expansion impact

Idea bonus.png Ambition:

−0.05 Monthly autonomy change
Plains Native ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Notes:

For countries whose Primary culture.png is Chipewyan, Kiowa, Shoshone or is in the Plains Algonquian, Siouan or Caddoan group but is not Caddo culture


Traditions.png Traditions:

+1 Tolerance of the true faith
−25% State maintenance

Migration cost.png Dwellers of Tipis

−20% Migration cost

Land fire damage.png Bow Archery

+10% Land fire damage

Development cost.png Bison Hunters

−10% Development cost
−10% Land attrition

Diplomatic reputation.png Peaceful People

+1 Diplomatic reputation
−10% Stability cost modifier

National unrest.png Sun Dance

−2 National unrest

Yearly prestige.png Plains Sign Language

+0.5 Yearly prestige

Cavalry to infantry ratio.png Horse Riders

+10% Cavalry to infantry ratio
−20% Envoy travel time
+10% Movement speed

Idea bonus.png Ambition:

−10% Infantry cost
Southeastern Woodlands ideas
Notes:

For Native Tribes whose Culture icon.png culture is in the Muskogean group or whose Culture icon.png primary culture is Caddo


Traditions.png Traditions:

−1 National unrest
+10% National tax modifier

Core-creation cost.png Mississippian Legacy

−15% Core-creation cost

Stability cost modifier.png Matrilineal Lineage

−10% Stability cost modifier
May recruit female generals

Trade efficiency.png Refined Ceramics

+10% Trade efficiency

Production efficiency.png Cultivation of the Earth

+10% Production efficiency
−10% Land attrition

Construction cost.png Mound Builders

−10% Construction cost

Improve relations.png Exogamous Marriages

+15% Improve relations

Discipline.png Stomp Dancers

+5% Discipline

Idea bonus.png Ambition:

+1 Attrition for enemies

Notes: This region holds provinces necessary for forming Flag of Texas Texas.

State Government Religion Tech group National ideas Culture group Capital Notes
Hasinai.png Hasinai Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Caddoan (Caddo) Hasinai (2669)
Lipan.png Lipan Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock American Southwest Apachean (Lipan) Tche Sha (883)
Mescalero.png Mescalero Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock American Southwest Apachean (Mescalero) Mashgaléndé (882)
Wichita.png Wichita Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Plains Native Caddoan (Wichita) Waco (886)

Southeast America region[edit | edit source]

Northeastern Woodlands ideas
Notes:

For Native Tribes whose Culture icon.png culture is either in the Central Algonquian, Eastern Algonquian or Iroquoian group or whose Primary culture.png primary culture is Chiwere or Osage


Traditions.png Traditions:

+50% Naval forcelimit modifier
+5% Ship durability

Fort defense.png Turtle Clan

+15% Fort defense

Max promoted cultures.png Deer Clan

+1 Max promoted culture
−25% Promote culture cost

Manpower recovery speed.png Bear Clan

+20% Manpower recovery speed

Diplomatic reputation.png Wolf Clan

+1 Diplomatic reputation

Morale of armies.png Marten Clan

+10% Morale of armies

Improve relations.png Eagle Clan

+10% Improve relations
−25% Cost to fabricate claims

Global settler increase.png Crane Clan

+20 Global settler increase

Idea bonus.png Ambition:

+1 Diplomatic relation
Southeastern Woodlands ideas
Notes:

For Native Tribes whose Culture icon.png culture is in the Muskogean group or whose Culture icon.png primary culture is Caddo


Traditions.png Traditions:

−1 National unrest
+10% National tax modifier

Core-creation cost.png Mississippian Legacy

−15% Core-creation cost

Stability cost modifier.png Matrilineal Lineage

−10% Stability cost modifier
May recruit female generals

Trade efficiency.png Refined Ceramics

+10% Trade efficiency

Production efficiency.png Cultivation of the Earth

+10% Production efficiency
−10% Land attrition

Construction cost.png Mound Builders

−10% Construction cost

Improve relations.png Exogamous Marriages

+15% Improve relations

Discipline.png Stomp Dancers

+5% Discipline

Idea bonus.png Ambition:

+1 Attrition for enemies
State Government Religion Tech group National ideas Culture group Capital Notes
Altamaha.png Altamaha Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Yamasee) Ocute (2538)
Cherokee.png Cherokee Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Cherokee Iroquoian (Cherokee) Kituwah (4879)
Chiaha.png Chiaha Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Yuchi) Chiaha (935)
Cofitachequi.png Cofitachequi Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Catawba) Iswa (933)
Coosa.png Coosa Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Creek) Coosa (931)
Etowah.png Etowah Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Creek) Etowah (2540)
Ichisi.png Ichisi Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Yamasee) Ichisi (2537)
Joara.png Joara Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Catawba) Joara (936)
Kasihta.png Kasihta Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Creek) Kasihta (930)
Powhatan.png Powhatan Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Northeastern Woodlands Eastern Algonquian (Powhatan) Powhatan (952)
Satapo.png Satapo Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Muskogean (Creek) Atali (2527)
Tuscarora.png Tuscarora Government tribal.pngDuchy rank Native Council Totemism Totemist North American technology group North American Idea unlock Southeastern Woodlands Iroquoian (Iroquois) Skarureh (937)

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the countries article.