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Absolutism.png Absolutism is about how ruthless and efficient a government is. It is unlocked from the Age of Absolutism.png Age of Absolutism onwards and gives scaling bonuses to discipline and administrative efficiency.

At 100 Absolutism, the following benefits come into effect:

Discipline.png +5% Discipline
Administrative efficiency.png +30% Administrative efficiency
Foreign core duration.png −50% Foreign core duration

Yearly absolutism[edit]

Absolutism.png Traditions Ideas Bonuses Policies
+1.0 yearly
  • Swedish idea 5: Swedish Absolutism
  • Veronese idea 6: Some Shall Be Pardoned, Some Punished
+0.5 yearly
  • Aristocratic idea 3: Local Nobility
  • Portuguese idea 6: Royal Absolutism
  • Trent idea 2: Slaughter of the Republicans
  • Berg ambition

Events and decisions[edit]

Changing absolutism[edit]

Absolutism.png Increasing modifiers
  • Increasing Icon stability.png stability
  • Decreasing Autonomy.png autonomy
    (per Development.png 20 development)
  • Harsh treatment action
Absolutism.png Decreasing modifiers
  • Increasing Autonomy.png autonomy
    (per Development.png 20 development)
  • Separatist rebels.png Accepting rebel demands
  • Assigning a Parliament.png seat in parliament
    (per Development.png province development)

Absolutism can also be changed through event choices.

Changing maximum absolutism[edit]

The Base value for maximum absolutism is Maximum absolutism +65. Its effects are capped at 100, but more absolutism can be gained beyond that as long as the maximum permits it.

The following government reforms modify maximum absolutism:

Maximum absolutism Increasing modifiers
  • Government republic.png Strengthen Executive Powers
  • Government theocracy.png Open Public Elections
  • Government monarchy.png Prussian Monarchy
  • Government republic.png Consolidation of Power
  • Government tribal.png Retain Tribal Hierarchy
  • Government monarchy.png Shogunate
  • Government monarchy.png Ottoman Sultanate
  • Government monarchy.png Royal Decree
  • Government monarchy.png Political Absolutism
Maximum absolutism Decreasing modifiers
  • Government republic.png Frequent Elections
  • Government republic.png Noble Elite
  • Government republic.png Free City
  • Government republic.png Trading City
  • Government monarchy.png Elective Monarchy
  • Government monarchy.png English Monarchy
  • Government republic.png Ambrosian Republic
  • Government republic.png American Republic
  • Government republic.png Federal Republic
  • Government republic.png Dutch Republic
  • Government republic.png Oligarchy
  • Government republic.png Sich Rada
  • Government republic.png Plutocracy
  • Government republic.png Venetian Government
  • Government republic.png Peasants Republic
  • Government republic.png Pirate Republic
Additional absolutism modifiers
  • +65 Maximum absolutism Base value
  • +5 from Empire rank Empire government rank
  • +5 from Great power.png Great power status
  • +5 during a Monthly splendor.png Golden era
  • 0 to +5 scaling linearly with Religious unity.png Religious unity
  • −10 to +10 scaling linearly with Legitimacy.png Legitimacy. Note that the Government monarchy.pngCelestial Empire does not use Legitimacy.png Legitimacy and cannot get modifiers from it.
  • −20 during the Court And Country.png Court And Country disaster
  • Permanent +20, permanent +10, or temporary −10, depending on the Resolution of the Court And Country.png Court And Country disaster
  • −50 to +15 depending on crown land, and numerous −5/−10 modifiers from privileges granted to the estates.

Events and decisions[edit]


Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology